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    (In)Sanatorium

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    Through the small French town of Royat flows a stream of miraculous water. Still, the spring’s history is also connected to ancient ghost stories, and the locals prefer to avoid it just in case. Until the day an eccentric Russian prince is cured of his long ailment and decides to share the water miracle with the world, building a unique avant-garde Sanatorium & Spa Resort. However, the townspeople were actually right in fearing those ancient tales; something ancient, unnatural and dangerous lurks in the shadows of the sanatorium and the preternatural cure may come with a heavy price. The answer to this mystery is in the water. https://www.youtube.com/watch?v=loyWUFe2KpI
    $3.00
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    10+ Treasure Vault - Magic Items for Dungeon World

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    A collection of 147 magic items for Dungeon World (which you could probably convert to other fantasy role-playing games), as well as an explanation of how I go about creating them.
    $8.99
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    100 Encounters for a Fantasy Jungle (Barbaric!)

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    This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous in one way or another whilst others may prove to be useful. They include things, plants, creatures and sounds.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results:Drumming - Loud, repetitive drumming can be heard in the distance. The surrounding jungle makes it extremely difficult to tell where the sound is coming from.Dry Area - This area of the jungle is dead and dry. The plants and trees are withered and the smaller ones are crumbling. The resultant damage means the area is open to the sky and the air is filled with dust from the dry soil.Farm - The ground is clearer here, with no trees only stumps, and the area is open to the air. Small plants cover the ground and some appear to be in regular lines. An overgrown lump in the centre of the cleared area is a collapsed wooden building, a farm house for the area cleared was a farm. Some of the plants are the wild remains of domesticated species that were being grown (throw Lore 4+ to forage for supplies). No sign of the former residents can be found.Flash Flood - A large storm can be heard in the distance. Some minutes later, the path the characters are one may be revealed to be an empty riverbed along which a flash flood is now coming, caused by the distant rains. The flood can easily knock creatures off their feet (throw Physical 6+ to remain on your feet), carting them downriver along with various debris.Frogs - Many small, brightly coloured frogs dot the marshy ground below the trees, croaking in chorus. The skin of the frogs has glands under it that exude a poison that is very dangerous to touch (if touched, throw Physical 6+ or take 2D damage).The supplement is for use Barbaric! and has 12 pages with one being the front cover, one the front matter, one mostly ads and one the Open Game License.See the video for a preview: https://www.youtube.com/watch?v=Z-X4QF7Fwsw
    $1.25
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    100 Encounters for Fantasy Mountains (Barbaric!)

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    Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results:Cutting into the side of the mountain is a deep, steep-sided valley. The vegetation in the valley is all twisted and sickly, apparently dying, and the smell of rot rises from it, as all the animal and birdlife in the valley has died. Curiously, none of the corpses are attracting insects. (Large quantities of arsenic have poisoned everything in the valley; characters will be safe unless they eat any of the dead creatures. If they do, throw Physical 8+ or take 2d6 damage.)Dangling from the face of a cliff are several corpses. The corpses are linked together by a rope and appear to have been climbing the cliff face before something killed them.Dense trees hide a sudden drop-off from view. The trees suddenly disappear, revealing the top of a steep cliff. Travellers who are going through the trees too fast may not have enough time to stop (characters travelling at a speed faster than 6m/round must throw Physical 6+ to stop in time; those who fail must throw Physical 8+ to grab onto a root or outcropping to avoid falling off the cliff).Dying trees cover the mountain’s slope here. Each tree has had the bark stripped off the trunk to a height about 6’ above the ground. (Throw Lore 6+ to determine that this damage is animal in origin.)Far above, what appears to be a stone balcony protrudes from the side of a cliff.The supplement is for use with Barbaric! and has 11 pages with one being the front cover, one the front matter, one mostly ads and one the Open Game License.See the video for a preview: https://youtu.be/NCoOjRwbctQ
    $1.25
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    100 Encounters for Fantasy Plains (Barbaric!)

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    This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. See the video at the bottom for details.Here are some sample results:Curving out of the ground are yellowed, curving bones, each dozens of feet long and seemingly from the ribcage of some enormous beast. (The beast cannot be identified; it may have been a singular creature or one from another world.)Dark clouds on the horizon turn into a rapidly approaching rain squall which douses the area in violent rain before quickly passing on. (The bad weather conditions apply DM-1 to skill checks.)Distant smoke covers the horizon from where the plains are burning. If the wind changes, a fire will quickly travel towards the characters. (Should that happen, the characters will be in serious danger.)The supplement is for use with Barbaric! and has 11 pages with being the front cover, one the front matter, one is ads and one the Open Game License.See the video for a preview: https://www.youtube.com/watch?v=xVgJa5PNVow
    $1.49
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    100 Encounters for Fantasy Rivers (Barbaric!)

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    This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. See the video at the bottom for details.Here are some sample results:On a rock next to the river is a large bear (Bear, of the normal brown variety) that is fishing in the water. It will ignore anyone unless approached or attacked.On top of a cliff overlooking the river is a wooden lift, with a basket on a rope dangling below it (the lift is functional, but can only be operated from the top).Perched on top of a small bluff overlooking a bend in the river is a watchtower. It appears (throw Lore 6+) to be currently occupied and in good condition and soldiers can be seen on the battlements.Pieces of wood float down the river on the surface. Examining them (throw Lore 6+) shows that they seem to be from the shattered hull of a boat.Reeds fill a small area that has been scooped out of one of the river's banks. By the looks of it (throw Lore 6+), the reeds have been recently harvested.The supplement is for use with Barbaric! and has 9 pages with being the front cover, one the front matter, half is ads and one the Open Game License.See the video for a preview: https://www.youtube.com/watch?v=iOVsnusVmIw
    $1.49
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    100 Encounters for Moorlands and Heaths (Barbaric!)

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    Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results:A small, well-constructed building is sheltered by trees that appear (throw Lore 6+) to have been deliberately planted around it. The building is a small hunting lodge.A steep-sided hidden dip suddenly breaks the moorland, with crumbling edges that risk (throw Physical 6+) tumbling travellers down to the bottom.A stone marker with runes (throw Lore 6+ to identify as being from a long-lost realm) carved into the side of it is gradually sinking into the peat.A tumbledown hut, built from rocks scavenged from the moors, stands in the middle of them. Though most of two walls have collapsed, there is still a small amount of shelter provided by the remainder. From the looks of it (throw Lore 6+), animals and the occasional travellers have used the hut for shelter.A vale cuts through the moorland, a river running along the bottom. The vale's sides and bottom are divided by walls and a farm sits near to the river (the farm is occupied and the farmer is willing to sell food for 90% of list price).The supplement is for use Barbaric! and has 9 pages with one being the front cover, one the front matter and one the Open Game License.See the video for a preview: https://www.youtube.com/watch?v=j--rW49Ok1Q
    $1.49
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    20XX: Zombies

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    The characters in this game are living in the world during the zombie apocalypse. They try to escape from the zombies and seek enough supplies to keep going.There are tables to help develop your characters and the ruins that are explored.See the video for a preview of the full PDF: https://youtu.be/sF7U5r6Mx0Q
    $2.00
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    24XX: Deep Space Explorers

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    This is a game for Jason Tocci's 24XX Lo-Fi RPG. The characters in this game are deep space explorers, opening up new worlds and systems through hyperspace. Travelling to a system for the first time is dangerous; you never know what will be found or encountered, from deadly black holes to alien civilisations. The risks are great, but so are the rewards. There are tables to help develop your characters and ships, as well as the systems you visit. This is a layered PDF. Background and images can be disabled for printing. See the video for a preview of the full PDF. https://www.youtube.com/watch?v=T39L_nvKR18
    $2.00
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    24XX: Wasteland

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    The characters in this game are living in the world after the Final War destroyed civilisation. They explore ruins, looking for needed and useful supplies to keep going on.There are tables to help develop your characters and the ruins that are explored.This is a layered PDF. Background and images can be disabled for printing. See the video for a preview of the full PDF: https://youtu.be/ftdNRkyL1Us
    $2.00
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    3d8 System and other rules and tips for solo role-playing

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     A book with rules, ideas, and tips for solo role-playing.Table of contentsTable top role-playing gamesSolo role-playing3d8 systemThe 3 diceCritical hits, 3d8 replacing the d20The 3d8 systemRandomizing A simple OracleUsing random wordsRandom NPC eventSolo role-playing ideasBut...ThereforeHow to know if it’s too easy or too hardThe separation of Character-GM problemSome things you can do in solo games that would be hard to do with a group 
    $4.99
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    3Deep Supers

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    3Deep SupersRequire the 3Deep core rules. When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers was supposed to be the first book. Mt roleplaying education started with D&D B/X and then moved through Champions, Traveller, Runequest, and Rolemaster, and the real eye-opener was when we started roleplaying Steve Jackson’s Car Wars. That told me that any game that had a character could be roleplayed. All you needed were some rules for conflict resolution. If you are familiar with 3Deep, you may have noticed a healthy dose of the original Car Wars in those rules as well as some Champions and Traveller. Our early influences stay with us, or mine did.This book takes the core of 3Deep and introduces rule tweaks and suggestions to bend it to the Supers genre.The biggest addition is powers.The essential elements of superheroes are righting wrongs outside the system and the secret identity. Although plenty of heroes break those elements and are either publicly recognized, Ironman is an example, or have their own agenda that has little to do with righting wrongs, Batman Dark Knight strays into this territory. These are the exceptions, and they work because of the accepted norms. Every literary style has subverted its own established norms.I grew up watching The Lone Ranger, Zorro, and Commando Cody the Rocketman on Saturday morning TV. These were masked heroes with skills rather than superpowers, and the rocket suit could be worn by anyone.These heroes appeared superhuman, and they put themselves in danger to protect the innocent while protecting their own identity behind a mask.For real superhuman heroes, Marvel and DC comics were the ultimate source. These mixed influences from any genre, time, and culture. You could have an Amazonian fighting alongside an alien, alongside a magician, and it all just worked.Lone heroes were just as common as teams, and as a roleplayer who had discovered D&D, a team of heroes was about the only genre where a classic party of heroes was reflected in the source media. Most swords and sorcery books were about a single hero, the Conans and Elrics, but superheroes could be alone, in a team, or move between teams.
    $4.99