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    Keep of Shadow

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    "Keep of Shadow" is an introductory adventure for Knave 1e.  Four of the realm's most famous knights live together in Blackmere Castle, a small fortress established to guard the north border of Barony of Brunswick.  Sir Aldric the Bold, Dame Alice the Blessed, Sir Alberg the Clever, and Dame Astrid the Mysterious are the greatest knights in the realm.  However, over the past month, their servants and retainers have fled the castle.  Reports have come to the Baron that shadows and darkness have conquered the castle.  He has put out a 500 coin reward for anyone willing to investigate.  That's you!
    $4.50
    90% OFF
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    Kobold Quest: Draught of the Dragon

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    Kobold Quest: Draught of the Dragon is a unique adventure where the party play as a group of kobolds and, through no small amount of cheating and backstabbing, become the greatest kobold champions to ever live! "An original, fun story with meaningful choices." -Playtester "I GOT TO PLAY A KOBOLD!" -Playtester "Yip yip yip!" - Kickstarter backer -A trap crafting system for D&D 5e -20+ hours of gameplay -8 New poisons -17 New magical items -Over 10 new monster stat blocks
    $9.99
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    Kobold Quest: The Diversion

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    This one-shot adventure is a demo of the setting and some of the mechanics for Kobold Quest: Draught of the Dragon (CURRENTLY on Kickstarter!) which will be available in 5e, OSR, Pathfinder 1e, Pathfinder 2e, and Cogent Roleplay. This demo features: All players are kobolds (rules for creation included) A new feat for players A new monster 2 new poisons 2 new traps
    Free
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    KOOKS 2d10 RPG

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    KOOKS stands for the Keepers of Odd Knowledge Society, an ancient and revered secret society… so secret that no one has ever heard of it until now.This is our house rules for Rules-Lite Gaming which uses the 2d10 system.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM as noted in this: blog post.Download for free, but any donation is welcome and greatly appreciated!
    Free
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    MECC1 - The Valley of Karaccia

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    Responding to a flier promising payment for kobold heads, the party has gathered in the town of Brink. From there, they set out on an expedition to the Crimson Caverns, the known location of the kobolds’ lair. After proving their mettle against the vicious scamps, the PCs are implored by the local head of the Church of Erm to recover a needed artifact from Fallsbarrow to save the life of an important cleric. Not long after, during the annual Brightbloom festival, the town is overrun by giant spiders who take the festival princess into the Brinkwood. In their effort to save her, the PCs will uncover a plot by a tribe of elves to use her as a sacrifice. The PCs will have to aid them to convince the elves to release their prisoner. This new, revised version of RC1 - The Valley of Karaccia not only updates RC1 to the C&C rules, but trims the fat from RC2 and adds The Brinkwood Thicket into one 40-page starting campaign Written for Troll Lord Games' Castles & Crusades RPG, but easily ran with your OSR flavor of choice with minimal effort. Check out a preview here! Castles and Crusades ® is a product of Troll Lord Games©
    $9.99
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    MECC2 - Nefford and Beyond

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    In the first, a simple bounty on orcs turns into a game of tribal politics with the PCs trying restore an ages-long truce which has been disturbed. The second involves boat-stealing lizardmen. Finally, the PCs will be hired by a town of elves to help with a “dragon” problem, and then gets caught up with a talking wyvern, ninja turtles, and evil serpentmen in a lost temple (oh my!). 
    $9.99
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    Monthly Mysteries for Ancient Elements RPG, Issue 001

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    ‘Monthly Mysteries for Ancient Elements RPG, Issue 001’, is an ezine that introduces new material for Ancient Elements RPG and perhaps other sets of rules that are based upon Microlite20. Each issue attempts to introduce a theme with material that could be used in whole or in part for an adventure or campaign.Contents in this Issue:The Attack Upon the Barony of BreoqThe Plea for Aid from the Baron of BreoqThe SparkShardThe Demon AbysuulThe Signet Ring of AbysuulJudge Serega of AramoreMap of Bellenau, Southern Breoq, and the Port of Black Reef
    $0.79
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    Monthly Mysteries for Ancient Elements RPG, Issue 002

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    ‘Monthly Mysteries for Ancient Elements RPG, Issue 002’, is an ezine that introduces new material for Ancient Elements RPG and perhaps other sets of rules that are based upon Microlite20. Each issue attempts to introduce a theme with material that could be used in whole or in part for an adventure or campaign.Contents in this Issue:Riots in Bellenau CityThe Bloody Bird FeverThe Caco-GoblynMap of Bellenau, Southern Breoq, and the Port of Black Reef
    $0.79
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    Monthly Mysteries for Ancient Elements RPG, Issue 003

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    ‘Monthly Mysteries for Ancient Elements RPG, Issue 003’, is an ezine that introduces new material for Ancient Elements RPG and perhaps other sets of rules that are based upon Microlite20. Each issue attempts to introduce a theme with material that could be used in whole or in part for an adventure or campaign.Contents in this Issue:An Abandoned Looted VillageRegina Apium, or The Queen of BeesThe Knuckles of the Prophet NehillKnights of the Seraph KingThe Vermin ShieldMap of Bellenau, Southern Breoq, and the Port of Black Reef
    $0.99
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    Monthly Mysteries for Ancient Elements RPG, Issue 004 - Special Goblin Edition

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    ‘Monthly Mysteries for Ancient Elements RPG, Issue 004’, is an ezine that introduces new material for Ancient Elements RPG and perhaps other sets of rules that are based upon Microlite20. Each issue attempts to introduce a theme with material that could be used in whole or in part for an adventure or campaign.Contents in this Issue:Introduction – The Goblin City of KamAbout GoblinsThe Layout of Goblin CitiesThe Goblin Princess SelectThe Goblin Guild of ConjurersGoblin Gold MoldEunuch Slaves in the Goblin WorldThe Eunuch Guard of the Goblin Princess SelectMap of Bellenau, Southern Breoq, and the Port of Black Reef
    $1.29
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    Monthly Mysteries for Ancient Elements RPG, Issue 005

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    ‘Monthly Mysteries for Ancient Elements RPG, Issue 005’, is an ezine that introduces new material for Ancient Elements RPG and perhaps other sets of rules that are based upon Microlite20. Each issue attempts to introduce a theme with material that could be used in whole or in part for an adventure or campaign.Contents in this Issue:The Forest Trail to Gottenham HoldThe Greatclub of CernunnosThe Guardian of the Goblinhead RiverMap of Bellenau, Southern Breoq, and the Port of Black Reef
    $0.79
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    RC1 - The Valley of Karaccia

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    Mithgarthr Entertainment has decided to go back to its roots and focus on writing adventures and accessories for OSR-style games. As such, we're excited to announce our upcoming Regulations Codex line of products. These "RC" modules will be usable with any OSR system, but will be written with a certain encyclopedia of rules in mind. RC1: The Valley of Karaccia This module gives a brief overview of the eponymous valley, details the town of Brink, and provides two beginner adventures for characters of levels 1-2. The Crimson Caverns is a classic, basic jaunt into kobold-infested caverns meant to help teach new players the basics of OSR-style gaming. This is followed by Fallsbarrow, a much more challenging adventure, in which the heroes are tasked by the local church to recover a relic from the nearby crypts in order to save the life of a beloved member of the community. "It may be *the* perfect BECMI-style module. The simulacrum is so perfect it has a 5:6 surprise chance." - Melan Click here to check out a review by Prince of Nothing! Click here for a preview!
    $4.99