Showing search results for: "" 13–24 of 77

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    Burial Crypts of the Wizard-Kings

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    Burial Crypts of the Wizard-Kings is a Trophy Dark Incursion. It includes new options for characters and all the rules needed to play, as well as the Incursion itself.Trophy Dark is a collaborative storytelling game. In this Incursion, the player characters are treasure hunters, searching the tombs of ancient Wizard-Kings for the treasure they contain.This isn't a story of adventurers plundering treasure; it's a horror story where those who attempt to plunder the crypts come to tragic, perhaps horrific, ends. Those who return will be scarred by the experience. If they return at all. The PDF has 27 pages. One is the front cover, five the front matter and Contents and one is ads. Preview on YouTube: https://youtu.be/WdzVE6vPZPU
    $8.00
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    Codex Infinitum: Unity (EDGE)

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    Fly through the stars of a vast universe or explore the secrets that lie beyond its controlled borders where beings as old as the Omniverse lie in wait. “The Omniverse is vast and hides many horrors that are easily capable of destroying it. If you fly past the borders of known space, know only this - the spacers did that once, and now their eyes are blackened forever. Whoever or whatever is responsible for that...I don’t think I want to meet them.” - Mayson Craddock, leader of the Outlaw Alliance The Omniverse is a high-magic, sci-fi universe where astronomical anomalies are twisted and changed by magic. Science, for the most part, is useless here without a knowledge of the Arts as the Omniverse is literally the final barrier between the living world and the Aether that surrounds it. The Omniverse is a magical universe that was made so when the Great Ascension happened on Gaia. The magical shockwave rippled out of the planet and changed the Omniverse forever. It gave birth to different races and caused strange anomalies and phenomena that are still being analyzed by arcane scientists. It is a universe carved apart by several powerful factions vying for control of its sectors and is surrounded by a near-infinite sea of unexplored space. Please note, that this is one of the three setting books for the EDGE RPG and only details things that are setting-specific (like races, factions, items, etc.). To learn how to play the game, you also need the EDGE Core Rules (available from the vendor's page) or you can use the book as a standalone setting book with some additional tweaks. A note to all players: All of my games are 100% OGL-free! FEATURES:A unique world: The Omniverse is populated by dozens of inhabited and uninhabited worlds. Outside its borders, however, lies Deep Space, where the rules of the known Omniverse do not apply and no rules of engagement exist. Once you step outside the known Omniverse, you’re on your own.8 unique races to choose from: Players can choose from 8 distinct races many of which have evolved from Unity’s races as well as new races that were native to other planets. Many races have sub-races to choose from and have two unique racial abilities.Landmarks, settlements and people: The book offers a description for every anomaly, orbital structure and planet on the space map as well as all of the important leaders of each major faction and their short backgrounds.Religion and mythology: A dozen different religions from all corners of the galaxy each with one or more gods or aspects to worship.Time and money: A breakdown of how universal time is measured in the Omniverse as well as important events and the breakdown of how its unified currency is used.Items: A sci-fi arsenal of weapons from starmauls to laser rifles. It also features cyberwear that characters can implant into their bodies.Vehicles and spacecraft: A list of many basic and unique vehicles available in this timeline as well as all spacecraft available in this timeline.Creatures: 50+ different creatures and their stat blocks to throw at your party. Also comes with random encounter tables.World Map: A hand-drawn universe map of The Omniverse and its points of interest.One-shot: A play-tested one-shot with 7 pre-made characters for players to try out the setting. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback.  Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    $4.00
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    Colony of Death

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    This book contains 4 adventures set in the English Colony of Maryland in 1650. It also provides setting information, a hex map, random encounter tables, and a bestiary of creatures from Maryland folklore.The Colony of Maryland was founded on the idea that Catholics and Protestants could live together in peace, to build a new life in a New World. But things dark and sinister lurk in these ancient woods. Things the natives leave undisturbed. Things alien and evil. And being exposed unknowingly by eager, greedy settlers. All are damned in the Colony of Death. 
    $3.99
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    Cult of Cetus

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    Two secret societies search for the gate to Atlantis in the ruins of an ancient Roman temple in Penzance.  One wants wisdom.  The other wants power.  Unbeknownst to both, an ancient monster waits deep beneath the sea.This is a Cthulhu Mythos adventure for use with Professor Dungeon Master's Eldritch Hack (though it could easily be adapted for Call of Cthulhu).Eldritch Hack can be found here: https://www.drivethrurpg.com/product/386049/Eldritch-Hack(Sorry, Dan Master apparently hasn't put it up on BGE, apparently, because I couldn't find it here.)
    $1.50
    75% OFF
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    Darker

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    Welcome to the Darker side of HammettvilleThe darkest corners of Hammettville hide a menace that threatens the very fabric of reality. A malevolent entity from the Beyond know as the Devourer has been slowly spreading its influence over the city, feeding on the taint and corruption of the inhabitants’ souls. In this scenario, the players take the roles of common wretched folk that see themselves entangled in a twisted web of secrets and lies. Carrying the burden of uncovering the truth to save their lives and sanity, the characters will journey beyond the veil, facing their own fears and worst nightmares, cunning conspirators and the Devourer's insidious presence. Will they survive walking the narrow line between sanity and madness?
    $8.00
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    Deviants & Dirty Deeds II

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    Deviants & Dirty Deeds Issue 2 includes plenty of story seeds, random tables, pre-generated characters and gamemastering hints for Wretched Époque (and other Wretched games) by Joe Coombs. Liam Thompson writes about body horror in role-playing games and Sílvia Clemente about “fates worse than death” have turned into a forbidden subject. Also an article by Miguel Ribeiro about using Twin Peaks as inspiration for writing surreal adventures.
    $2.50
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    Diabolus Ex Machina

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    Diabolus Ex Machina is a horror scenario designed for Wretched New Flesh, but it can be easily ran in Wretched Darkness or any other horror game. Xtigmatic Entertainment Inc, a small start-up with brilliant game design ideas, is on the verge of a ground-breaking acquisition. Millions have been invested in their latest creation, a virtual escape room game that promises to break the barrier between fiction and reality. However, as testing begins, players mysteriously start dying inside the game, their minds trapped in a nightmarish realm. As the body count rises, the characters are recruited to uncover the dark truth and find themselves trapped inside the game world in a deadly race for survival  (47 pages).
    $4.00
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    Double Feature (The Old House, A Sweet Serenade)

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    The first scenario, The Old House, is a loose collection of ideas and random tables for supernatural encounters in a haunted place. The second adventure, A Sweet Serenade, is a more structured scenario about a group of characters (that may be vampires, humans or half-breeds, depending on the Game Master’s and players’ preferences), who find themselves waking at dawn, in a strange place, after a night of partying. They may have broken the annual truce among vampire clans by murdering a woman, and now must find out what really happened the night before.
    $1.00
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    Easier Mystery Play

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    Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so with less effort spent on GM prep. This book grew out of a run of blog articles I ran in 2021, and they grew out of a video series I posted on YouTube and the comments I received from my solo community. [embed]https://youtu.be/d9TgoHTLB78[/embed]
    $7.99
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    EDGE Starter Set

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    This FREE Starter Set features a condensed set of rules needed to play the three one-shots also included in this download. EDGE RPG is a table top roleplaying game that can be described in one word: freedom. Your character can be whoever they want to be and explore three different settings full of mysteries and secrets. It is the ultimate sandbox game, that combines the best of many different genres and gives a fresh spin on old ideas. The lore of the game is rich and detailed and offers a little bit of everything, from high-fantasy war torn worlds to dystopian post-apocalypses.EDGE tries to bridge the gap between old-school roleplaying and a more modern, cinematic style of play by giving GMs a ruleset that rewards smart play with almost cinematic-like moments and punishes dumb moves without mercy.In EDGE, your character inhabits one of its three settings, from a high magic fantasy war-torn world, through a dystopian, post-apocalypse, to a space-faring, sci-fi universe. Whichever world you choose to play in is up to you and the rules are always the same, merely expanded for that setting. A note to all players: All of my games are 100% OGL-free! FEATURES:The Basic Rules: A condensed version of the most important rules for the game. The rules are easy enough to understand and have a lot of depth once you truly dive into the system’s mechanics.A Deep and Tactical Combat System: EDGE's combat is tactical, unforgiving but also rewarding to those who know how to use the rules to their advantage. It offers a near-realistic combat experience whilst still offering many abilities for that cinematic kill. Don't make any dumb moves in this game if you want your character to live.Three One-Shots: Three, distinct one-shots, one for each of EDGE's timelines. Each one-shot features 7 pre-made characters with descriptions for all relevant abilities and powers.Character sheets: The game offers a form-fillable, print-ready character sheet and 5 other sheets that might come in handy for pets, constructs, creatures, vehicles and spacecraft. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback. Also note, that the book features royalty-free art and does not yet have its own art. The proceeds from the sale of EDGE’s books will however go towards commissioning actual art for the game. Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    Free
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    Escape From the Flesh Catacombs

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    A gorgon setup a lair in a series of catacombs, which she transformed into a subterranean gallery of sorts using petrified victims that she would "modify" to various degrees, including breaking them apart and bonding parts to other statues. The PCs are her latest acquisitions. The good news is she was slain before she had the chance to add them to her collection, causing everything she'd ever petrified to turn back to flesh. This includes both creatures and numerous sections of the catacombs that she'd renovated using leftover chunks of stone from her "art supplies". The bad news is that, even though her various art projects either died immediately or shortly thereafter, due to her choice of lair, in most cases either their souls could not pass on, or their corpses were possessed by demonic entities from the underworld. An undead-infested catacomb is bad enough, probably even worse than if it was inhabited by just a lone gorgon, but the PCs were unconscious before they were brought there: they have no idea where they are or how to get out, and no tools to defend themselves with. If they want to escape, they’ll need a combination of cunning and luck to literally carve their way to freedom.
    $3.99