Showing search results for: "" 1–12 of 25

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    4C Expanded 2.0

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    4C Expanded was a decent enough retroclone of a retroclone, but 4C Expanded 2.0 is even better! This book has all of the fun you'd expect from the 4C System, and much, much more!
    $4.99
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    4C Expanded Core Rules

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    Are you looking for a role playing system with rules that can be adapted to almost any genre? Then 4C Expanded is the game for you! The rules were designed to be played straight out of the box with super heroic adventures in mind, but they can be easily adapted to work with practically any setting or genre you can imagine. Use what you want and ignore the rest. If you like what you see here and would like a physical copy for your table, head over to my shop at Lulu.com where the price is right at $15 bucks plus tax and shipping for a beautiful 8.5 x 11 color rulebook. Also, keep your eyes peeled for some upcoming games that use 4C Expanded! Got questions or suggestions about 4C Expanded? Come on over to the 4C Expanded Discord and post away!
    $1.00
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    4C Expanded Monstrous Compendium

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    If you have any questions, suggestions or just want to chat, hop over to the 4C Expanded Discord and dive in!
    $6.00
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    Ancient Elements RPG

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    The goal of Ancient Elements RPG is to create an OSR set of rules that conforms to the Primary Fantasy SRD 3.5 while maintaining some of the character and simplicity of Microlite20 so that standard 3.5 adventures and settings can be used without too much conversion. REVIEWS:A well-considered variant on Microlite20 tastefully curated with neat houserules (even Grappling!). The author has made effective choices throughout. Liked it so much I bought the print version elsewhere. Nice job Alexander. Will be using it over the Xmas break. (DriveThruRPG) Sean W. — 23 DECEMBER 2022
    $7.84
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    Dames of Asstoria: A Monster Girl RPG

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    Immerse yourself in Dames of Asstoria A Monster Girl High Fantasy Roleplaying Game! God is sealed, the surrounding lands marred by decades of destructive war. With all manner of foul creature and brigand prowling the unexplored corners. Above all humans believe themselves superior. You take up the done the role as a Demi Fauna adventurer tasked with protecting the people, rediscovering lost relics and diving head first into dangerous Chimera filled territory all for a better life. The challenges may be tough but you have your sisters by your side and together you will receive fame and fortune. Inside this book, you'll find: All of the rules you need to play or run a game of Dames. Discipline Class system allowing mix and match of unique abilities A monster girl building system. Dames setting, including its kingdoms, Deities, factions, and threats. Dozens of weapons, spells, armor, magic items, and other options to outfit any character. A D10 Dice system So grab your dice and praise Ze’Quarius! Do you have what it takes to overcome impossible odds and be knighted a Dame? Dames of Asstoria uses a d100 percentile system for combat. Outside of combat, it uses a d10 dice system, where players roll a number of dice equal to their skill or base stat and succeed by having a minimum number of dice meet or exceed a target number. In this system, a die result of 1 or 10 are special. Each unmodified roll of 1 is a critical failure, and subtracts 1 from the result of the lowest die that met the target number. Rolling an unmodified 1 and not having enough successful dice to accomplish the task results in a critical failure. Each unmodified roll of a 10 "explodes", meaning that an additional dice is immediately added to the character's dice pool. This results in more chances to succeed or perform better. For example, Khadija, the lamia, is attempting to lift a heavy rock. Her Strength is 4. The success target is: two - 6s. Meaning that Khadija will roll four dice, and must have two or more dice read 6 or higher. She rolls the four dice and gets a result of 1, 4, 6, and 10. The unmodified 1 subtracts 1 from her lowest successful roll, turning the 6 into a 5. This would normally mean a failure, and a critical failure because of the 1 result. However, her roll of 10 allows her to roll an additional die, which comes up as a 6. With two results of 6 or higher, Khadija lifts the rock with some effort Players build their own Demi-Fauna using mammalian, aquatic, avian, reptilian, and insect traits. Become your ideal monster girl waifu! Or play as a human for a more challenging experience. Level up and progress your character using a multi-class system, called disciplines, based on the skills you advance. Unlock unique abilities and perks by mixing what abilities you put points into. Legend of Creation: Dames Lore. Video Chimera Tokens Dames of Asstoria Character Sheet   
    $14.00
    70% OFF
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    Die Ten! Lite

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    A free to download, rules lite system revolving around the humble d10, specifically "0" marked d10's. Please feel free to use these rules as a basis for your own creations. Another, $1 option is available if you would like to purchase it, the money goes directly to Big Geek Emporium to help expand and improve their website.
    $0.00
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    Dream of the Dragon

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    Dream of the Dragon is a rules-lite RPG-making RPG. It's easy to play, needing only 3 dice: d20, d6, and d4. Out of the box, it comes with the typical classes and races you'd expect of a fantasy RPG, but it also has rules for changing all of these and making new ones. That's because, to use a computer game analogy, the game is based on an engine, included in the rules, which makes it moddable. The rule book has everything you need to get going, including a sample setting and adventure. Dream!  
    $1.50
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    Dungeons & Delvers Core Rulebook Hardcover + PDF

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    NOTE: I've been informed that there is an issue with downloading large files (and this one is pretty big). It is being worked on, and will hopefully be resolved soon. If you have any issues downloading this PDF, send an email to david.m.guyll@protonmail.com and I'll send you a link to download it another way. ANOTHER NOTE: A shipping charge will be added in the cart before purchase. This is generally $5 US or less and is charged by the printer. Additionally, if you buy this book and don't already have the PDF, let me know and I'll send you the PDF for free. If you bought the PDF, there's currently no way to discount this further to avoid the cost, but I can send you some other Dungeons & Delvers merch to make up for it. Dungeons & Dragons how we would do it, extensively playtested and altered from its classic chassis so as to better justify its existence (except for the core mechanic, of course):Flexible character creation and progression. Classes besides spellcasters get to make meaningful choices throughout the course of the game: you're never locked into an archetype or path. You can also to one degree or another control the complexity of your character, and care was taken to help ensure that the complex choices weren't the "best" ones.Different take on races, classes, and monsters. While many races and critters are inline with what you'd expect, many creatures have been tweaked or wholly reimagined both visually and/or mechanically. Elves are fairly similar, but instead of a high- or wood variant, you choose from light or dark. Instead of tieflings you have cambions, and there's one flavor for every sin. Kobolds are a collection of diminutive spirit-folk, a few of which possess overtly magical capabilities (such as conjuring flames). Ghouls are shapeshifting demons that can steal the visages of those they devour. Angels aren't all simply winged humanoids (and when they have wings tend to feature lots of eyes).Split hit points. Characters and most monsters have a pool of Wound and Vitality Points. Vitality Points better represent minor injuries and exhaustion, whilst Wound Points are more akin to "meat" points. VP recovers relatively quickly through increasingly longer periods of rest (starts at 10 minutes, and goes up from there), while WP replenishes far more gradually (x per day). Some attacks--such as a spider's venomous bite--and effects also only function, or function differently, depending on whether they inflict WP damage.Armor grants Damage Resistance. While armor makes you harder to "hit" (or rather, harm with weapon attacks), it can also absorb a bit of the damage. Some attacks can bypass armor, either partially or entirely (such as penetrating weapons and psychic attacks). Luckily armor can be made from various materials, making them more resilient and able to better resist different sorts of attacks.Less reliance on magic (and magical healing). While magic is assumed to exist by default, the game operates just fine without it. This is made easier thanks to Vitality Points and alchemical potions, but you can tweak VP (and WP) recovery and potions to make things even deadlier.Varying magic systems that actually make sense. No more pseudo-Vancian magic (which doesn't make any sense). In fact, there's no unified magic system that applies to everyone (though a few classes rely on similar mechanics because it made sense). Each system is built around the concept of flavor-first: figuring out how it would work or be explained "in game", and then reinforcing it mechanically.Simple, effective crafting. Learning a craft requires time and money, and the more you make the better you get. Some require a roll, but it's a straightforward process. Keep at it, and eventually you'll be able to craft items of a quality superior to what you could normally purchase.Waste not, want not. Not all treasure is gold and gems, and not every beast happens to have a hoard, but if you don’t mind getting your hands dirty many monsters have something someone wants (including you, if you're practicing a craft skill).  For some in-depth reviews (and other generally nerdy content), check out Bruce Lombardo's Youtube channel!
    $56.99
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    EDGE Core Rules

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    “You have been given a chance. One soul of billions pulled from the absence of time and space - a coincidental choice picked by the Gods. Unfrozen, you now stand on the precipice of the Aether’s many realities. Which will you choose? Will you end up as a hero, or a villain, that will turn the tide of this reality, or will you fall like thousands before you and have another take your place?” - Sira, the Goddess of Life and Rebirth  You are a mortal like any other. You are not special and you are not unbeatable. But hey, the good news is - neither is anyone else. EDGE RPG is a table top roleplaying game that can be described in one word: freedom. Your character can be whoever they want to be and explore three different settings full of mysteries and secrets. It is the ultimate sandbox game, that combines the best of many different genres and gives a fresh spin on old ideas. The lore of the game is rich and detailed and offers a little bit of everything, from high-fantasy war-torn worlds to dystopian post-apocalypses. EDGE tries to bridge the gap between old-school roleplaying and a more modern, cinematic style of play by giving GMs a ruleset that rewards smart play with almost cinematic-like moments and punishes dumb moves without mercy. In EDGE, your character inhabits one of its three settings, from a high magic fantasy war-torn world, through a dystopian, post-apocalypse, to a space-faring, sci-fi universe. Whichever world you choose to play in is up to you and the rules are always the same, merely expanded for that setting. That being said, this book only explains those rules and you also need to purchase one of the three setting books for a list of all items, vehicles and other setting-specific stuff that’s needed for that setting (check vendor page for the books) or you can use the book as a system-agnostic set of rules if you wish to use it in other settings. A note to all players: All of my games are 100% OGL-free! FEATURES: The Aether and the Gods: A short introduction on the major Gods and the nature of reality of the game's settings.4 Roles and 14 Classes: The core of a character’s abilities and potential powers, each with its own passive effects, racial synergies and its five unique Class Features, each of which have 8 tiers of abilities and 3 passive effects. The customization options in EDGE are robust enough for virtually any build!The Core Rules: All the rules needed to explain how things work in EDGE. The rules are easy enough to understand and have a lot of depth once you truly dive into the system’s mechanics.A Deep and Tactical Combat System: Combat in EDGE is tactical, unforgiving but also rewarding to those who know how to use the rules to their advantage. It offers a near-realistic combat experience whilst still offering many abilities for that cinematic kill. Don't make any dumb moves in this game if you want your character to live.Powers: Over 300+ supernatural Powers to choose from (for you spellcasters out there). They range from elemental spells to spiritual incantations all the way to magically-infused cybernetics.You're Being Watched: In EDGE, the Gods are always watching you, whether you want them to or not and the world responds to your deeds when they hear of, or witness them. Your character's virtue and corruption thus warrants potential blessings and banes from the Gods and a robust reputation system determines how the world around your character responds to your deeds (if they know about them, of course).An arsenal of gadgets: The game offers almost any type of weapon one can think of: from throwing daggers and muskets to flamethrowers and missile launchers. It also features many different utility gadgets, from healing potions to jetpacks.Game Master’s Guide: The book also includes a GM’s Guide that explains detailed rules for every scenario. It features tools to craft your own universes, races and factions as well as nuanced rules like mass combat and downtime activities.Character sheets: The game offers a form-fillable, print-ready character sheet and 5 other sheets that might come in handy for pets, constructs, creatures, vehicles and spacecraft. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback. Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    $5.00
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    EDGE Starter Set

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    This FREE Starter Set features a condensed set of rules needed to play the three one-shots also included in this download. EDGE RPG is a table top roleplaying game that can be described in one word: freedom. Your character can be whoever they want to be and explore three different settings full of mysteries and secrets. It is the ultimate sandbox game, that combines the best of many different genres and gives a fresh spin on old ideas. The lore of the game is rich and detailed and offers a little bit of everything, from high-fantasy war torn worlds to dystopian post-apocalypses.EDGE tries to bridge the gap between old-school roleplaying and a more modern, cinematic style of play by giving GMs a ruleset that rewards smart play with almost cinematic-like moments and punishes dumb moves without mercy.In EDGE, your character inhabits one of its three settings, from a high magic fantasy war-torn world, through a dystopian, post-apocalypse, to a space-faring, sci-fi universe. Whichever world you choose to play in is up to you and the rules are always the same, merely expanded for that setting. A note to all players: All of my games are 100% OGL-free! FEATURES:The Basic Rules: A condensed version of the most important rules for the game. The rules are easy enough to understand and have a lot of depth once you truly dive into the system’s mechanics.A Deep and Tactical Combat System: EDGE's combat is tactical, unforgiving but also rewarding to those who know how to use the rules to their advantage. It offers a near-realistic combat experience whilst still offering many abilities for that cinematic kill. Don't make any dumb moves in this game if you want your character to live.Three One-Shots: Three, distinct one-shots, one for each of EDGE's timelines. Each one-shot features 7 pre-made characters with descriptions for all relevant abilities and powers.Character sheets: The game offers a form-fillable, print-ready character sheet and 5 other sheets that might come in handy for pets, constructs, creatures, vehicles and spacecraft. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback. Also note, that the book features royalty-free art and does not yet have its own art. The proceeds from the sale of EDGE’s books will however go towards commissioning actual art for the game. Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
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    Galactic Odyssey Game Master's Guide

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    Let the Odyssey Begin! Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world they discover, the Humans attempt to enslave or destroy nearly every species they meet. These “aliens” began fighting back in hopes of securing their freedom from this plague of Human tyranny. Will you be one of the few that finally turns back the tide of the Terran Galactic Initiative? The Game Master's Guide has everything you need to run countless adventures in a galaxy very close to home! Inside you will find all of the character creation rules, combat rules, stats for weaponry, robots, atmospheric vehicles, starships, and the rules to use them. The GM Guide also includes details of the galaxy such as the Terran Galactic Initiative (those nasty humans!), several established planets and alien character and creature species. It also includes a random star system and planet generation system!
    $6.99
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    KOOKS 2d10 RPG

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    KOOKS stands for the Keepers of Odd Knowledge Society, an ancient and revered secret society… so secret that no one has ever heard of it until now.This is our house rules for Rules-Lite Gaming which uses the 2d10 system.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM as noted in this: blog post.Download for free, but any donation is welcome and greatly appreciated!
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