Showing search results for: "" 25–36 of 40

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    NowUltraRPG - Core Rules

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    These rules are intended for games set in the Modern Era, from the last half of the 19th Century to the Early 21st Century, and perhaps a bit beyond. The basic rules are derived from Microlite20 which is in turn derived from the d20 SRD for 3.*, and the game structure is based upon the d20 SRD for Modern.
    $5.99
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    Pulp Kharma v.2 - Rules Light RPG

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    In Pulp Kharma the Player Characters (PCs) are the stars of the show. The stats for each PC fits on a playing card for fast play. All that will be needed to play the game is a single six sided die (D6), and a single twenty sided die (D20) for use on outcome tables if you choose to use them.Making the Characters are almost as much fun as playing them. Needless to say, play is very Pulpy with Characters performing amazing actions, and fighting against outrageous enemies.The Game Master (GM) controls the World and Non-Player Characters (NPCs). The PCs and NPCs can be pre-generated or can be selected in any way the GM determines. However, there is a section on how to generate new Characters if you ever need to do this.
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    Small Survivors - 2nd Edition

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    This is a complete RPG (Role Playing Game not Rocket Propelled Grenade) with rules and an introductory adventure setting.What would you do if you suddenly became 2 cm tall? In an alternate universe there is a galaxy very similar to our galaxy. In that galaxy there is a star very similar to our Sun. Circling that star is a planet very similar to our Earth. On that planet there are oceans, land masses, plants and animals very similar to what we find on Earth. Among those animals there is a very smart species of hominids very similar to humans.And those hominids that are so very similar to us are governed in a very similar way.Only on the other planet, unlike our Earth, the governments are mostly controlled by evil men and women who commit unspeakable crimes against the population of the planet. Yet the people of that planet are lazy, apathetic, and complacent. They are too obsessed with sports, entertainment, and consumerism to pay any attention to what the evil leaders of the planet are doing.Of course this could never happen here on Earth.On this similar planet in an alternate universe, the evil leaders hired mad scientists to create a deadly pandemic. Their goal was to kill the majority of the population of the planet so that the abundant resources would be entirely available to the elites and their loyal servants.This is a game where a tiny percentage of the population in an alternate universe survived a sinister conspiracy aimed at killing 99% of the people living on the planet. Your Character will be one of the Survivors who was not killed by the conspirators, and now must find a way to live in a harsh environment and then seek revenge against the leaders who betrayed you! This game is based upon OSR rules, but is non-OGL. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. 
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    T.W.O. RPG - 1 RULES

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    Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it.I have a problem with rules so bloated that no one can figure out what anything means without a ouija board. I also dislike rules that are so ‘lite’ that they leave out important parts that are required to make the game playable. T.W.O. RPG is intended to be a ‘lite’ yet complete set of rules.This is just the Rules. I have produced additional sections: Wealth Weapons Equipment, Monsters & Traps, and Spells & Magic Items.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
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    T.W.O. RPG - 2 WEALTH WEAPONS EQUIPMENT

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    This is a supplement for T.W.O. RPG - RULES covering WEALTH WEAPONS EQUIPMENT. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
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    T.W.O. RPG - 3 MONSTERS & TRAPS

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    This is a supplement for T.W.O. RPG - RULES covering MONSTERS & TRAPS. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
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    T.W.O. RPG - 4 SPELLS & MAGIC ITEMS

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    This is a supplement for T.W.O. RPG - RULES covering SPELLS & MAGIC ITEMS. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
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    T.W.O. RPG – COMBINED – NO ART

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    Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it. It is the combination of 4 separate pieces I posted one at a time while the project was being completed, and ALL ART HAS BEEN REMOVED. Why the NO ART you ask? Because I chose to create some very trippy and psychedelic AI generated art that I thought matched the light hearted theme of the work. However, I received a ton of negative comments about the cover art, and that was from people who were nice enough to tell me about it. So I removed all the art. Here is what is left.  Why did I bother doing this? One was as a response to the whole drama involving WoTC and their stupid effort to pull the OGL from use and replace it with their new system designed to give them total control over EVERYTHING!!!!! Also, I have a problem with rules so bloated that no one can figure out what anything means without a ouija board, but I also dislike rules that are so ‘lite’ that they leave out important parts that are required to make the game playable. T.W.O. RPG is intended to remove all content that might be covered by WoTC OGL, and also be a ‘lite’ yet complete set of rules.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
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    Tales of the West

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    Howdy pard! Just want to introduce Tales of the West, a cinematic role playing game set in the partly historical and partly fictional wild wild west. I took the 4C Expanded rules and bent them to work with this wild and wooly genre. The game is completely skill based, so no super cowboys with Fire Generation capabilities or Psionic powers to fry their nemesis' mind with. This game is as straight-laced as it gets!However! If you want a freaky wild west sort of game, you can easily add those rules that can be found in the 4C Expanded core rule book which can be downloaded here at Big Geek Emporium! Personally, I like having a western game without magic and zombies, but whatever floats your boat! That's the sweetness of 4C Expanded, use what you want and lump the rest!Back to Tales of the West! In the PDF you'll find a complete game system with a bunch of wild west content that you can use to play in a sandbox style. If you want to start out with a place for your characters to branch out from, there's also a fictional starter town called Bloodstone where they can interact with several interesting NPCs and get their spurs before heading out into the rest of the frontier to face the challenges therein. So what are ya waitin on pilgrim? Go on! Give it a try. You might just like it! If you have any questions, suggestions or just want to chat, hop over to the 4C Expanded Discord and dive in!
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    The Hobo Way

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    It is not easy being a hobo. The world seems to be against you. People often avoid and despise you. Even the weather conspires to make you miserable. Everyone and everything demands money which you don’t have.Hobos are usually peaceful because anything else will draw the attention and perhaps the wrath of the Man. Being inconspicuous and keeping your head down may avoid this. And yet there is more to life than mere survival. There is a spirit that longs to not just survive but to live and be free. A Hobo’s life is tough, but it need not always be a misery.In this game you are a hobo trying to live in a tough world. Will you overcome the obstacles in your way? Will you survive? Will you thrive?I have included two versions of the rules. The only difference between them is the cover. I could not decide which one I liked more so I included both.
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    Wretched Apocalypse

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    War runs rife calling forth starvation, hunger, cannibalism, disease, scavenging and mutations. There are endless deserts populated with the remnants of humanity. Shanty towns are run by tyrannical regimes. Once, this world may have been overflowing with resources, but now it is a polluted hellhole. Nature is a resilient bitch, though, and somehow she finds a way to break through the decay, rot, and bleak landscapes of a world that would appear to be uninhabited. Could it be pockets of survivors banded together as they fight common enemies? While some sell out their friends and families for a few extra scraps, others join against great enemies. What awaits you and your group remains to be seen... Burst out of your comfort zone and discover something out of this world.
    $10.50
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    Wretched Country

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    The spaghetti western, already referenced as a source of inspiration for the OSR dark-fantasy Wretched Bastards, now takes centre stage. In this book you will find: • Wretched rules adapted for playing a western game. • The Devil's Country, a western-themed horror scenario about an international film crew travelling to Spain to shoot a movie believed to be cursed. • Hellstone, a setting that can be used to run spaghetti, classic or weird west adventures. https://youtu.be/UypS6glDmM4
    $9.50