Showing search results for: "" 25–36 of 44
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Machinations of the Space Princess
Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it’s very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova’s Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races. NOT REALLY FOR ADULTS PER SE, BUT CONTAINS RUDE WORDS LIKE 'BUM', 'POO' AND 'WILLY'.$9.59NowUltraRPG - Core Rules
These rules are intended for games set in the Modern Era, from the last half of the 19th Century to the Early 21st Century, and perhaps a bit beyond. The basic rules are derived from Microlite20 which is in turn derived from the d20 SRD for 3.*, and the game structure is based upon the d20 SRD for Modern.$6.99- Sale!
Pulp Kharma v.2 - Rules Light RPG
In Pulp Kharma the Player Characters (PCs) are the stars of the show. The stats for each PC fits on a playing card for fast play. All that will be needed to play the game is a single six sided die (D6), and a single twenty sided die (D20) for use on outcome tables if you choose to use them.Making the Characters are almost as much fun as playing them. Needless to say, play is very Pulpy with Characters performing amazing actions, and fighting against outrageous enemies.The Game Master (GM) controls the World and Non-Player Characters (NPCs). The PCs and NPCs can be pre-generated or can be selected in any way the GM determines. However, there is a section on how to generate new Characters if you ever need to do this.Free0% OFFSimple Superheroes #0
Sometimes you just want to leap tall buildings and punch villains, other times you want something a little . . . weirder. Simple Superheroes unleashes your creativity to create exactly the hero you image. This is the 2nd Printing of Simple Superheroes #0.Simple Superheroes: The Roleplaying Game of Infinite Powers and Possibilities is a framework that lets YOU create the heroes of your dreams. Simply imagine a set of Talents, give each a rank, place them in an ability category and intent, and play.This game allows you and your friends to tell compelling stories, with climatic battles about heroes who fight for something. Characters have Relations to people, places, activities, or even Values, that tie them to the game world and help them to fight harder.ISSUE 0 contains all the tools you need to unleash your imagination and creativity. It is a guide to spinning intriguing tales with challenging opposition, and to collectively fashioning your Universe.Simple Superheroes uses a quick and simple d6 mechanical resolution system, while allowing a great amount of creativity in approaches. ISSUE 0 includes: all the rules you need to play; a plethora of heroes, villains, hordes and strikeforces; sample Universes and Cities; and a mini-scenario Le Jardin du Ciel.Take a look at the Heart of Simple Superheroes for a summary of the rules.Learn more about Simple Superheroes ISSUE #0This is a fully cross-referenced and bookmarked PDF, 118 pages, black and white interior, 8.5 x 11. Revised 3rd Printing!$15.00- Sale!
Small Survivors - 2nd Edition
This is a complete RPG (Role Playing Game not Rocket Propelled Grenade) with rules and an introductory adventure setting.What would you do if you suddenly became 2 cm tall? In an alternate universe there is a galaxy very similar to our galaxy. In that galaxy there is a star very similar to our Sun. Circling that star is a planet very similar to our Earth. On that planet there are oceans, land masses, plants and animals very similar to what we find on Earth. Among those animals there is a very smart species of hominids very similar to humans.And those hominids that are so very similar to us are governed in a very similar way.Only on the other planet, unlike our Earth, the governments are mostly controlled by evil men and women who commit unspeakable crimes against the population of the planet. Yet the people of that planet are lazy, apathetic, and complacent. They are too obsessed with sports, entertainment, and consumerism to pay any attention to what the evil leaders of the planet are doing.Of course this could never happen here on Earth.On this similar planet in an alternate universe, the evil leaders hired mad scientists to create a deadly pandemic. Their goal was to kill the majority of the population of the planet so that the abundant resources would be entirely available to the elites and their loyal servants.This is a game where a tiny percentage of the population in an alternate universe survived a sinister conspiracy aimed at killing 99% of the people living on the planet. Your Character will be one of the Survivors who was not killed by the conspirators, and now must find a way to live in a harsh environment and then seek revenge against the leaders who betrayed you! This game is based upon OSR rules, but is non-OGL. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.$2.4949.9% OFFT.W.O. RPG - 1 RULES
Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it.I have a problem with rules so bloated that no one can figure out what anything means without a ouija board. I also dislike rules that are so ‘lite’ that they leave out important parts that are required to make the game playable. T.W.O. RPG is intended to be a ‘lite’ yet complete set of rules.This is just the Rules. I have produced additional sections: Wealth Weapons Equipment, Monsters & Traps, and Spells & Magic Items.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).FreeT.W.O. RPG - 2 WEALTH WEAPONS EQUIPMENT
This is a supplement for T.W.O. RPG - RULES covering WEALTH WEAPONS EQUIPMENT. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).FreeT.W.O. RPG - 3 MONSTERS & TRAPS
This is a supplement for T.W.O. RPG - RULES covering MONSTERS & TRAPS. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).FreeT.W.O. RPG - 4 SPELLS & MAGIC ITEMS
This is a supplement for T.W.O. RPG - RULES covering SPELLS & MAGIC ITEMS. This project's goal is to remove all reference to the OGL 1.0a and any content that falls under it while still producing a complete 'lite' RPG. What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM. This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).Free