For the Wretched line by Red Room

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    Minions on a Mission, Issue # 11. "GEAR"

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    Once again we give you what you asked for.Minions on a MIssion Issue # 11 is the OG GM's Guide to Gear. May we present the 2023 catalog of the latest Adventuring Gear exclusively from Minion CO !Weapons, armor, magic, and of course the legendary 51-foot rope!AND 2 new KING SLIME ACTIVITY PAGES!All for only $2.00
    $2.00
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    Novanexus

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    Novanexus is a scenario designed for Wretched New Flesh - but adaptable to other near-future games - set in a sprawling metropolis that represents the pinnacle of human achievement and technological progress. In this scenario, inspired by movies such as My Uncle (1958), Playtime (1967) and Traffic (1971),players have the option to take on the role of local law enforcement or work for ZoneSec, a security organization hailing from the distant city of Avalidad. They are sent to Novanexus to either spy on the city or assist in investigating the mysterious phenomenon known as Glitch. Novanexus is an awe-inspiring European city with a skyline filled with towering skyscrapers and streets buzzing with activity. However, beneath its futuristic façade, the city is plagued by a sense of alienation and isolation.As the players investigate the mystery of the Glitch, they will be faced with the city's advanced technology in disarray having to rely on their wits and low-tech to survive in the chaotic environment.
    $3.00
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    Total Party Kill - Properly Challenging Encounters for OSR and Similar Games

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    Players are dicks.You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challengesand tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playingthe role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master's cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.
    $2.49
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    Welcome to St. Cloud

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    A surreal horror scenario, heavily inspired by David Lynch's cult TV show Twin Peaks (1990), but it leans on other sources, like John Carpenter's The Fog (1980),  The League of Gentleman (1999), Carnivàle (2003) and 1970s slasher flicks. There isn't specific mythology, and even the amount of supernatural and/or paranormal phenomena can be easily modified to suit different tastes. What's presented here is a detailed description of the titular small town of St. Cloud, WA, and its inhabitants, which provides multiple story seeds. In the end, there's a much more developed but unstructured plot hook that encompasses a series of events set in motion after the death of a local pre-teen girl. The final chapter, (Not) Wrapped in Plastic, is a plotline designed for those who want to play St. Cloud with a distinct Twin Peak's feeling, but without instantly giving away the whole story. If this and some of the characters' descriptions sound familiar at a glance (you're right, of course, it does!), that's only a superficial similarity, however. Indeed the inspiration isn't masqueraded, but St. Cloud can be run even if in your group there are players familiar with Lynch's work since the characters and the town's dirty little secrets are pretty different from the source. What remains very similar are the eerie atmosphere and the overall semblance of a soap opera gone insane. https://youtu.be/ovsBPoq5w2U
    $10.00
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    Wretched Character Sheets

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    Character sheets for the Wretched line
    $0.00
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    Wretched Conspiracies

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    Wretched Conspiracies can work either as a standalone setting for Wretched Role-Playing Game or as a sourcebook for Wretched Darkness. In Conspiracies, players can take the role of seasoned characters, already aware of the existence of otherworldly phenomena, or neophytes, for whom the world is subject to the rules of rationality. They can also be members of the Veil Syndicate, an enigmatic organization that tries to keep paranormal and supernatural phenomena hidden from the public, or trying to get the truth out there. You choose the way you want to run it, we provide you with the tools. Within the hidden corners of the modern world, the Veil Syndicate discreetly carries out its operations, spinning intricate webs of deception and intrigue from the shadows of secrecy. As members of government agencies, you have been initiated into this clandestine brotherhood, tasked with maintaining control over society and concealing the supernatural phenomena that lurk behind the veil of the mundane.The Veil Syndicate, a formidable organisation with roots in ancient secret societies, has infiltrated the highest echelons of power in government, industry, and academia. Over millennia, these groups have merged and evolved into the powerful and enigmatic organisation that now stands before you.With cutting-edge technology, powerful weaponry, and vast resources at your disposal, you will join the ranks of the Syndicate's elite agents, sworn to protect the organisation's interests and uphold its mysterious agenda (132 pages).
    $8.00
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    Wretched Folklore

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    In addition to a ton of monsters for your games, you also get rules for prairie madness, weather, and a new character class: The Spiritualist! Physical can be found at lulu.com.
    $8.00
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    Wretched Handouts

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    A selection of handouts for Wretched products. These were free at that other store and were individual downloads, but it's easier to provide them as just one package here. Character sheets are in another bundle, this one includes maps, floorplans reports and leaflets.
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    Wretched Role-Playing Game

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    This is the revised version of the old-school rules that have been used in prior releases by The Red Room. We are now publishing this in preparation for the second edition of the previously published titles, which will be setting books, including some rules variations, instead of full games. You will notice a few changes, but the revised rules are entirely compatible with the first iteration of The Red Room’s Wretchedverse, and this book is easily adaptable to earlier editions of the most famous role-playing game.   To get wretched, you need nothing else but this book and a few dice, though you can find several titles already published for the Wretchedverse. For fans of 1980s Conan rip-offs, Wretched Bastards offers a dark fantasy world to explore. If you prefer spaghetti westerns, Wretched Country allows you to ride off into the sunset as a gunslinging anti-hero. For a more historically accurate setting, Wretched Époque immerses players in a world of horror in 19th-century Paris. Fans of exploitation movies from the late 1960s to the 1990s can indulge in their favourite genre with Wretchploitation. Those who enjoy future noir will love Wretched New Flesh, where you can explore a dystopian Moroccan city inspired by the works of William S. Burroughs, William Gibson, and David Cronenberg. Wretched Space and Wretched Apocalypse offer exciting sci-fi adventures in a sleazy space opera game world and a post-apocalyptic fiction game, respectively. Finally, Wretched Darkness delves into the darker side of human nature with its horror/urban fantasy setting.   These are the ones already available, but other settings are planned, such as Wretched Vigilantes, a street-level super-heroes game world. Whether you’re a seasoned veteran or a newcomer to the OSR, Wretched has something to offer everyone.
    $12.00
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    Wretched Verses Issue 1: Avalidad City Guide

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    Wretched Verses is a series of small digital titles for the Wretched line of OSR role-playing games published by The Red Room: Wretched Bastards, Wretched Country, wretched Époque, Wretchploitation, Wretched Space, Wretched Apocalypse and Wretched Darkness. The first issue includes a guide for Avalidad and tables of encounters and locations in the city where New Flesh takes place. It can be also used as a ready location for other near-future biopunk/ cyberpunk settings (39 pages)
    $1.00
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    Wretched Verses Issue 2: The Den

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    Drawing inspiration from various literary works, The Den takes you on a journey through the world of opium, delving into the complexities of drug use and abuse. Among the key influences are Thomas de Quincey’s mesmerizing Confessions of an English Opium Eater (1822, revised 1851/52) and William Burroughs’ compelling Junkie and The Yage Diaries, a fascinating correspondence between Burroughs and Allen Ginsberg. To enrich your understanding, we also recommend R.D. Laing’s The Divided Self: An Existential Study in Sanity and Madness, Graham Hancock’s Supernatural: Meetings with the Ancient Teachers of Mankind, Rick Strassman’s DMT: The Spirit Molecule: A Doctor’s Revolutionary Research into the Biology of Near-Death and Mystical Experiences, Robert Tindall’s The Jaguar that Roams the Mind: An Amazonian Plant Spirit Odyssey, and Sir Arthur Conan Doyle’s timeless classic the Sherlock Holmes series.
    $1.00