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A Sundered World (Dungeon World Campaign Setting)A Sundered World is a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged during a cosmic war between the gods and primordials (which also wiped them all out in the process). It includes: Ten races, each with their own race moves, to better allow you to determine how much your race affects you (and serve as a foundation in case you want to flesh out an entire racial class). There's also guidelines and suggestions for using them in "default" Dungeon World games. Six new classes. New weapons, armor, dungeon gear (including poisons), services, transport options, hireling skills, buildings, and magic items. Materials to further customize your weapons and armor: bind a wind spirit to your spear so that it flies further, shape a shield out of black ice, or don sturdy-yet-weightless armor shaped from raw astral essence. Ships, both magical and mundane, to help you get around the Remnants, Maelstrom, and the darker regions beyond. There's ship-specific moves, plenty of example ships to choose from, and a section to help you build an entirely custom ship of your own design. World moves for drifting through the astral, willing objects into existence using astral essence, lingering on as a ghost when you die, and more. Eleven new monster settings, detailing glorious-yet-terrifying angels, sinister devils, cold, emotionless machines from the pre-Sundering era, spirits that managed to survive the Sundering, and strange beasts that were changed during the Sundering, or managed to adapt. Six varied example campaign and adventure fronts to get you started. There is both a color and black and white PDF, in case you prefer one over the other. The setting has undergone extensive playtesting: you can read up on session reports and related content here.$13.99
A Sundered World: Player FragmentsThis is a supplement for A Sundered World: you will need to own it to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class moves for everything in A Sundered World. Four additional races, including the thulid. A new compendium class, the divine harvester: kill invokers, take their shit, and gain access to their powers. New weapons, spirits, and materials. New gear, including t'pual hardsuits, mindtraps, alternative kytheran materials, and kytheran warframes. New ship materials and features. Actual stats for enthollows and jotuncases. Six new magic items, each themed for one of the classes in A Sundered World. Rules for companion characters (for when you want or even need something more robust than a hireling).$8.99
The Golden SpiralA snail-themed dungeon crawl for the Dungeon World version of A Sundered World. Explore the corpse of the First Snail, fending off giant snails (some with rocket packs), cultists, and shell-encased knights in search of the last of his enigmatic progeny. In addition to the adventure, you also get: A bunch of new dungeon gear, including slime cannons and rocket packs. A couple new magic items. A new magical language for wizards, plus a compendium class that allows non-wizards to learn it (in case you don't own or play A Sundered World). Advice on making a cleric or paladin that serves a snail god. Rules for companion NPCs, in case you want something more complex than a hireling, but not as complex as a full-fledged PC.$2.49