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Tears of BelphegorTears of Belphegor is a cinematic-style scenario designed for Wretched Époque during the dark times of the Paris Commune. The Player Characters should be part of the Parisian street scum: "Communards", thieves or murderers, condemned to death by firing squad for betraying their country. A group of four or five low-life scoundrel characters would be ideal for this short scenario, playable in one session of 6 to 7 hours.$2.50
The Bastard KingIn the last months it seems a strange "epidemic” of suicide has taken over Paris, the authorities are trying to ignore it, but a small disturbing detail can't be overlooked forever: The corpses of the afflicted were all marked by the same strange sign. Some call it the Sign of the Bastard. Its connection with a famous operetta titled The Bastard King will lead the characters down a road paved by peril and madness. Can they stop the Bastard King before becoming his next victims?$2.50
Wretched DarknessBy default, the game is set in modern times, in urban environments, where danger lurks at every turn and death is never far away. However, you can use it to play horror games in different timelines. Combine it with Wretched Époque or Wretched Country for a 19th-century terrifying experience, pair it up with Wretched New Flesh - Postcards from Avalidad for a near-future surrealistic horror campaign, jump into the far future by using Wretched Space, or set it in any other age. This book presents you with a sandbox-style setting inspired by the works of masters of horror, such as Clive Barker, David Cronenberg, David Lynch, John Carpenter, George Romero, Wes Craven, Dario Argento, Tobe Hooper, Lucio Fulci and Mario Bava, but expect sources of inspiration as varied as William Burroughs, Charles Bukowski, William Gibson, Paul Auster, exploitation movies and Leonard Cohen’s poetry. As a Game Master, you will find here tools and game mastering hints for running any style of horror game, such as Giallo, gore, supernatural, psychological, apocalyptic, surreal, sci-fi horror and more. Wretched Darkness uses a revised version of the Wretched mechanics, an old-school set of rules designed for playing characters that are not necessarily good or virtuous. The revised rules are still entirely compatible with previous versions, but they include new mechanics for sanity and the use of magic, as well as several new classes and playable races, such as Incubus/ Succubus, Loup-Garou, and the Wampyr. Player characters are also more vulnerable than they were in previous Wretched games: The Hit Point increase was downgraded (now by default you don’t roll for Hit Points when you level up, you only get 1 additional point per leve) and the level cap is set at 10. https://youtu.be/7Mnd5p-0tXY$15.00
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