OSR Settlement Generator
Generate settlements on the fly with this settlement generator! Originally made for use with the Adventurer Conqueror King System but can be used for any of your favorite Old School Renaissance game! Comes with tables for generating: Population, Town Demographic, Town Production, Town Market Class (Including rules for Non-ACKS owners!), Town Leader, Guard Disposition, Populace Disposition, Hex Terrain, and Tavern Name Generation! This comes with a pdf of roll tables to generate settlements, as well as a program to generate them for you if you don't want to roll. In order to run the program, simply drag the .html file into your browser or right-click and open with your browser of choice. It will work with Google Chrome, Mozilla Firefox, Safari,or Microsoft Edge. Here is a video demonstrating the updated program: https://www.youtube.com/watch?v=pDy9Y9qdhVU

Release date - 08/15/2022

Author(s) - Terminal Goblin Games

Category(s) - OSR

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  • 3  Stars
    Reviewed by Scribal OSR

    TLDR: Worth the money but a little clunky in layout and skimpy in some of the tables. Overall a good buy.

    Longer version for people that aren’t addicted to instant consumption: I like this author. He has made sure his stuff is available on odysee. He keeps his blog relatively well updated. He is interested in Linux and open source stuff. He’s one of the good guys.

    The OSR Settlement generator is made for use with ACKS like he says. The only ACKS specific tables though are the population levels and market class tables. This generator would be useful in any B/X style system. The set of tables cover settlement size, population, what kind of hex terrain the settlement is in, a tavern name generator, the majority demographic, number of hirelings available each month, and a table for determining any unique features of the settlement.

    Improvements need to be made in the layout. Tables are wrapping around to the next page making print on demand frustrating. Also the tables themselves are light. I would like to see larger tables for the unique features especially as this table is only a d8 in size. The same goes for the tavern name generators and most other flavor tables.

    I also question the choice of probability for certain tables. For example, table 5 uses a bell curve style for probability (3d6 to determine unique features) but other tables like 1-B Majority Demographic are a straight d4 roll. This does not work in a world where demi humans are supposed to be rarer to find. As it stands, using this generator will produce human settlements only 25% of the time.

    Overall, I would still recommend this product. It has good bones and will let you produce something quickly if you have need ideas.

  • Recent reviews

  • 3  Stars
    Reviewed by Scribal OSR

    TLDR: Worth the money but a little clunky in layout and skimpy in some of the tables. Overall a good buy.

    Longer version for people that aren’t addicted to instant consumption: I like this author. He has made sure his stuff is available on odysee. He keeps his blog relatively well updated. He is interested in Linux and open source stuff. He’s one of the good guys.

    The OSR Settlement generator is made for use with ACKS like he says. The only ACKS specific tables though are the population levels and market class tables. This generator would be useful in any B/X style system. The set of tables cover settlement size, population, what kind of hex terrain the settlement is in, a tavern name generator, the majority demographic, number of hirelings available each month, and a table for determining any unique features of the settlement.

    Improvements need to be made in the layout. Tables are wrapping around to the next page making print on demand frustrating. Also the tables themselves are light. I would like to see larger tables for the unique features especially as this table is only a d8 in size. The same goes for the tavern name generators and most other flavor tables.

    I also question the choice of probability for certain tables. For example, table 5 uses a bell curve style for probability (3d6 to determine unique features) but other tables like 1-B Majority Demographic are a straight d4 roll. This does not work in a world where demi humans are supposed to be rarer to find. As it stands, using this generator will produce human settlements only 25% of the time.

    Overall, I would still recommend this product. It has good bones and will let you produce something quickly if you have need ideas.

  • 1 review for OSR Settlement Generator

    1. 3  Stars
      Reviewed by Scribal OSR

      TLDR: Worth the money but a little clunky in layout and skimpy in some of the tables. Overall a good buy.

      Longer version for people that aren’t addicted to instant consumption: I like this author. He has made sure his stuff is available on odysee. He keeps his blog relatively well updated. He is interested in Linux and open source stuff. He’s one of the good guys.

      The OSR Settlement generator is made for use with ACKS like he says. The only ACKS specific tables though are the population levels and market class tables. This generator would be useful in any B/X style system. The set of tables cover settlement size, population, what kind of hex terrain the settlement is in, a tavern name generator, the majority demographic, number of hirelings available each month, and a table for determining any unique features of the settlement.

      Improvements need to be made in the layout. Tables are wrapping around to the next page making print on demand frustrating. Also the tables themselves are light. I would like to see larger tables for the unique features especially as this table is only a d8 in size. The same goes for the tavern name generators and most other flavor tables.

      I also question the choice of probability for certain tables. For example, table 5 uses a bell curve style for probability (3d6 to determine unique features) but other tables like 1-B Majority Demographic are a straight d4 roll. This does not work in a world where demi humans are supposed to be rarer to find. As it stands, using this generator will produce human settlements only 25% of the time.

      Overall, I would still recommend this product. It has good bones and will let you produce something quickly if you have need ideas.

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