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Wretched New Flesh is an OSR adaptation of Postcards from Avalidad, a Postmortem Studios setting. This is a near-future sci-fi/ surreal horror game inspired by the works of William S. Burroughs, David Cronenberg, William Gibson, and Clive Barker. Almost 400 pages crammed full of information about the bizarre world of Avalidad, with mechanics compatible with the previous Wretched games.
The game setting is centred on Avalidad, a futuristic city in Morocco, where corporations have been conducting research in genetics, cybernetics, augmented and virtual reality, and biotechnology. By default, characters are expected to be ZoneSec operatives or executives for Takeda Technologies, one of the most powerful corporations in Avalidad, but other roles such as Avalidad’s celebrities, fiscal royalty and seedy underbelly are also possible.
This book includes the contents of Postmortem Studios' Postcards from Avalidad, new mechanics, the scenario As Above, so Below and additional information about the city of Avalidad, corporations, technology, ZoneSec and more.
Novanexus is a scenario designed for Wretched New Flesh - but adaptable to other near-future games - set in a sprawling metropolis that represents the pinnacle of human achievement and technological progress. In this scenario, inspired by movies such as My Uncle (1958), Playtime (1967) and Traffic (1971),
players have the option to take on the role of local law enforcement or work for ZoneSec, a security organization hailing from the distant city of Avalidad. They are sent to Novanexus to either spy on the city or assist in investigating the mysterious phenomenon known as Glitch. Novanexus is an awe-inspiring European city with a skyline filled with towering skyscrapers and streets buzzing with activity. However, beneath its futuristic façade, the city is plagued by a sense of alienation and isolation.As the players investigate the mystery of the Glitch, they will be faced with the city's advanced technology in disarray having to rely on their wits and low-tech to survive in the chaotic environment.
Wretched Verses is a series of small digital titles for the Wretched line of OSR role-playing games published by The Red Room: Wretched Bastards, Wretched Country, wretched Époque, Wretchploitation, Wretched Space, Wretched Apocalypse and Wretched Darkness. The first issue includes a guide for Avalidad and tables of encounters and locations in the city where New Flesh takes place. It can be also used as a ready location for other near-future biopunk/ cyberpunk settings (39 pages)
All Bets Are Off is a mini-setting for Wretched New Flesh -Postcards from Avalidad. It adds the city of Lisbon, Portugal’s capital, to the Avalidad game world. Lisbon of the near future is a new entry in the infamous list of gambling and vice cities of the world, such as Las Vegas, Atlantic City, Macao, Monaco and Singapore. There are several tie-ins to the original storyline through factions in the core book and plot hooks, which demand the characters to travel to the Iberian city. There’s also enough information to make Lisbon an alternative location for an Avalidad ongoing plot.
Wretched New Flesh: Orbital Decay is a gritty industrial science-fiction setting that can be used as standalone, though it is primarily meant to be an expansion to the dark and twisted universe of Wretched New Flesh (160 pages).
Building upon the surreal and nightmarish world of Avalidad, Orbital Decay explores the depths of human ambition, desperation, and depravity as we venture beyond Earth’s atmosphere, establishing orbital stations and colonies on other planets within the solar system. This setting draws heavy inspiration from iconic films such as Alien, Aliens, Outland, Escape from New York, Stalker, Solaris, Event Horizon, and Pandorum, expertly weaving themes of isolation, claustrophobia, desperation, fear, and horror into the fabric of its narrative. As humanity reaches for the stars in search of resources, knowledge, and power, the ever-present influence of Takeda Technologies and other known corporations extend their reach into the cold void of space.
Wretched Conspiracies can work either as a standalone setting for Wretched Role-Playing Game or as a sourcebook for Wretched Darkness. In Conspiracies, players can take the role of seasoned characters, already aware of the existence of otherworldly phenomena, or neophytes, for whom the world is subject to the rules of rationality. They can also be members of the Veil Syndicate, an enigmatic organization that tries to keep paranormal and supernatural phenomena hidden from the public, or trying to get the truth out there. You choose the way you want to run it, we provide you with the tools.
Within the hidden corners of the modern world, the Veil Syndicate discreetly carries out its operations, spinning intricate webs of deception and intrigue from the shadows of secrecy.
As members of government agencies, you have been initiated into this clandestine brotherhood, tasked with maintaining control over society and concealing the supernatural phenomena that lurk behind the veil of the mundane.
The Veil Syndicate, a formidable organisation with roots in ancient secret societies, has infiltrated the highest echelons of power in government, industry, and academia. Over millennia, these groups have merged and evolved into the powerful and enigmatic organisation that now stands before you.
With cutting-edge technology, powerful weaponry, and vast resources at your disposal, you will join the ranks of the Syndicate's elite agents, sworn to protect the organisation's interests and uphold its mysterious agenda (132 pages).
This issue of Wretched Verses contains the first part of a series of fictionalised accounts of a Wretched New Flesh game, a more detailed description and a random table of encounter for the Mediouna high-class neighbourhood of Avalidad and additional information about Holovision Prime and its shows.
Every adventure needs a setting, and cities are the most interesting from our Wretched point of view. From the highest towers to the deepest underbelly,
cities are ripe with intrigue, danger, and opportunity. Whether it's a medieval metropolis, a futuristic cityscape, or something entirely unique, the tables in this book are meant to guide you through this process, helping you craft a detailed and dynamic city. With categories ranging from size and population to technology level and economy, this sourcebook tries to cover the major aspects of city design.