The Ranger – A Dungeon World Playbook
The core package of the ranger is hunting, trapping, and familiarity with the things that grow and live in the wilderness. Tracking is automatic, no roll, as it will probably come up rare enough that we didn't want you to fumble on such a key skill. Setting traps is riskier, mostly that there's a chance the trap won't work, or won't work as good as you hoped, but the move is also simple, relying largely on player creativity. You also can use Wisdom in place of Intelligence for wilderness-related lore checks, gain a damage bonus against beasts, and after the kill you can attempt to harvest the remains for food and other materials, which you can sell, or use to create tools, armor, possibly alchemical or magic items depending on what you get. As you level up you can build on what you know, or expand your repertoire: gain an animal companion (and even a monstrous one), learn strategies against large creatures (to avoid being splattered all over the place before you can topple them), hone your skills with ranged weapons (aside from likely having a good Dexterity you don't start out with any inherent advantage with them), and even draw upon the primal energies that ebb and flow throughout the land.

Release date - 09/02/2022

Author(s) - Awful Good Games

Category(s) - Dungeon World, Fantasy Adventure

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