Adventure

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    100 Encounters for Moorlands and Heaths (Barbaric!)

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    Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.Here are some sample results:A small, well-constructed building is sheltered by trees that appear (throw Lore 6+) to have been deliberately planted around it. The building is a small hunting lodge.A steep-sided hidden dip suddenly breaks the moorland, with crumbling edges that risk (throw Physical 6+) tumbling travellers down to the bottom.A stone marker with runes (throw Lore 6+ to identify as being from a long-lost realm) carved into the side of it is gradually sinking into the peat.A tumbledown hut, built from rocks scavenged from the moors, stands in the middle of them. Though most of two walls have collapsed, there is still a small amount of shelter provided by the remainder. From the looks of it (throw Lore 6+), animals and the occasional travellers have used the hut for shelter.A vale cuts through the moorland, a river running along the bottom. The vale's sides and bottom are divided by walls and a farm sits near to the river (the farm is occupied and the farmer is willing to sell food for 90% of list price).The supplement is for use Barbaric! and has 9 pages with one being the front cover, one the front matter and one the Open Game License.See the video for a preview: https://www.youtube.com/watch?v=j--rW49Ok1Q
    $1.49
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    4C Expanded 2.0

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    4C Expanded was a decent enough retroclone of a retroclone, but 4C Expanded 2.0 is even better! This book has all of the fun you'd expect from the 4C System, and much, much more!
    $4.99
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    4C Expanded Core Rules

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    1 Rating
    Are you looking for a role playing system with rules that can be adapted to almost any genre? Then 4C Expanded is the game for you! The rules were designed to be played straight out of the box with super heroic adventures in mind, but they can be easily adapted to work with practically any setting or genre you can imagine. Use what you want and ignore the rest. If you like what you see here and would like a physical copy for your table, head over to my shop at Lulu.com where the price is right at $15 bucks plus tax and shipping for a beautiful 8.5 x 11 color rulebook. Also, keep your eyes peeled for some upcoming games that use 4C Expanded! Got questions or suggestions about 4C Expanded? Come on over to the 4C Expanded Discord and post away!
    $1.00
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    4C Expanded Monstrous Compendium

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    If you have any questions, suggestions or just want to chat, hop over to the 4C Expanded Discord and dive in!
    $6.00
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    A Heist at the Museum -- an Adventure for NowUltraRPG

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    An Adventure designed to be played with NowUltraRPG: https://biggeekemporium.com/product/nowultrarpg-core-rules/ .The player characters are hired by a mysterious benefactor, Antonio "Tony" Russo, to steal a priceless painting from the Valmont Museum of Art. The painting is called "The Starry Night" by Vincent van Gogh, and it is on loan from the Museum of Modern Art in New York. The benefactor promises to pay each of them $1 million if they can pull off the heist without getting caught.
    Free
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    A Realm of Heroes, A d20 RPG System

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    An adaptable d20 Role-playing game system that can be used for any campaign setting, from Fantasy, to Horror, to the Weird West. A crunchy system where anything is possible, to be enjoyed by all.
    $8.00
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    A Sundered World (Dungeon World Campaign Setting)

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    A Sundered World is a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged during a cosmic war between the gods and primordials (which also wiped them all out in the process). It includes: Ten races, each with their own race moves, to better allow you to determine how much your race affects you (and serve as a foundation in case you want to flesh out an entire racial class). There's also guidelines and suggestions for using them in "default" Dungeon World games. Six new classes. New weapons, armor, dungeon gear (including poisons), services, transport options, hireling skills, buildings, and magic items. Materials to further customize your weapons and armor: bind a wind spirit to your spear so that it flies further, shape a shield out of black ice, or don sturdy-yet-weightless armor shaped from raw astral essence. Ships, both magical and mundane, to help you get around the Remnants, Maelstrom, and the darker regions beyond. There's ship-specific moves, plenty of example ships to choose from, and a section to help you build an entirely custom ship of your own design. World moves for drifting through the astral, willing objects into existence using astral essence, lingering on as a ghost when you die, and more. Eleven new monster settings, detailing glorious-yet-terrifying angels, sinister devils, cold, emotionless machines from the pre-Sundering era, spirits that managed to survive the Sundering, and strange beasts that were changed during the Sundering, or managed to adapt. Six varied example campaign and adventure fronts to get you started. There is both a color and black and white PDF, in case you prefer one over the other. The setting has undergone extensive playtesting: you can read up on session reports and related content here.
    $13.99
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    A Sundered World: Player Fragments

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    This is a supplement for A Sundered World: you will need to own it to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class moves for everything in A Sundered World. Four additional races, including the thulid. A new compendium class, the divine harvester: kill invokers, take their shit, and gain access to their powers. New weapons, spirits, and materials. New gear, including t'pual hardsuits, mindtraps, alternative kytheran materials, and kytheran warframes. New ship materials and features. Actual stats for enthollows and jotuncases. Six new magic items, each themed for one of the classes in A Sundered World. Rules for companion characters (for when you want or even need something more robust than a hireling).
    $8.99
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    A World of Darkness -The Eternal Warrior- A Novella-Play

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    A Modern Gothic Horror story set in early 1990s Los Angeles, concerning an ancient hero who battles vampires. He must face a past enemy and the lost truth in order to see a new day dawn in a dark world.
    $9.00
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    Adventurer's Archive: Volume 1: Dames of Asstoria

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    Explore the world of Asstoria with the Adventurer’s Archive! A collection of short stories depicting the life, trials and tribulations of Asstorias inhabitants, Adventurers and Monsters alike!
    $3.99
    79.96% OFF
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    Agents of W.R.E.T.C.H.

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    W.R.E.T.C.H. (Warrior Recon Extraction Terrorism Control Hawks) is the umbrella that saves the world from other worlds and evil secret things that get reported but covered up. Your agents are bastards, special bastards, constantly on call knowing each mission could be their last. Good luck and good hunting!
    $3.00
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    [BUNDLE] Ancient Elements RPG SUPER BUNDLE!

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    This bundle contains the complete set of rules Ancient Elements RPG, an introductory adventure, and the Monthly Mysteries which contain various themed elements to create your own adventures.
    $12.49