Novels, Short Stories, etc. in ebook format
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24XX: Deep Space Explorers
This is a game for Jason Tocci's 24XX Lo-Fi RPG. The characters in this game are deep space explorers, opening up new worlds and systems through hyperspace. Travelling to a system for the first time is dangerous; you never know what will be found or encountered, from deadly black holes to alien civilisations. The risks are great, but so are the rewards. There are tables to help develop your characters and ships, as well as the systems you visit. This is a layered PDF. Background and images can be disabled for printing. See the video for a preview of the full PDF. https://www.youtube.com/watch?v=T39L_nvKR18$2.0024XX: Wasteland
The characters in this game are living in the world after the Final War destroyed civilisation. They explore ruins, looking for needed and useful supplies to keep going on.There are tables to help develop your characters and the ruins that are explored.This is a layered PDF. Background and images can be disabled for printing. See the video for a preview of the full PDF: https://youtu.be/ftdNRkyL1Us$2.003Deep Supers
3Deep SupersRequire the 3Deep core rules. When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers was supposed to be the first book. Mt roleplaying education started with D&D B/X and then moved through Champions, Traveller, Runequest, and Rolemaster, and the real eye-opener was when we started roleplaying Steve Jackson’s Car Wars. That told me that any game that had a character could be roleplayed. All you needed were some rules for conflict resolution. If you are familiar with 3Deep, you may have noticed a healthy dose of the original Car Wars in those rules as well as some Champions and Traveller. Our early influences stay with us, or mine did.This book takes the core of 3Deep and introduces rule tweaks and suggestions to bend it to the Supers genre.The biggest addition is powers.The essential elements of superheroes are righting wrongs outside the system and the secret identity. Although plenty of heroes break those elements and are either publicly recognized, Ironman is an example, or have their own agenda that has little to do with righting wrongs, Batman Dark Knight strays into this territory. These are the exceptions, and they work because of the accepted norms. Every literary style has subverted its own established norms.I grew up watching The Lone Ranger, Zorro, and Commando Cody the Rocketman on Saturday morning TV. These were masked heroes with skills rather than superpowers, and the rocket suit could be worn by anyone.These heroes appeared superhuman, and they put themselves in danger to protect the innocent while protecting their own identity behind a mask.For real superhuman heroes, Marvel and DC comics were the ultimate source. These mixed influences from any genre, time, and culture. You could have an Amazonian fighting alongside an alien, alongside a magician, and it all just worked.Lone heroes were just as common as teams, and as a roleplayer who had discovered D&D, a team of heroes was about the only genre where a classic party of heroes was reflected in the source media. Most swords and sorcery books were about a single hero, the Conans and Elrics, but superheroes could be alone, in a team, or move between teams.$4.994C Expanded Core Rules
Are you looking for a role playing system with rules that can be adapted to almost any genre? Then 4C Expanded is the game for you! The rules were designed to be played straight out of the box with super heroic adventures in mind, but they can be easily adapted to work with practically any setting or genre you can imagine. Use what you want and ignore the rest. If you like what you see here and would like a physical copy for your table, head over to my shop at Lulu.com where the price is right at $15 bucks plus tax and shipping for a beautiful 8.5 x 11 color rulebook. Also, keep your eyes peeled for some upcoming games that use 4C Expanded! Got questions or suggestions about 4C Expanded? Come on over to the 4C Expanded Discord and post away!$1.00A World of Darkness -The Eternal Warrior- A Novella-Play
A Modern Gothic Horror story set in early 1990s Los Angeles, concerning an ancient hero who battles vampires. He must face a past enemy and the lost truth in order to see a new day dawn in a dark world.$9.00- Sale!
Adventurer's Archive: Volume 1: Dames of Asstoria
Explore the world of Asstoria with the Adventurer’s Archive! A collection of short stories depicting the life, trials and tribulations of Asstorias inhabitants, Adventurers and Monsters alike!$3.9979.96% OFFAll Bets Are Off (Wretched Version)
All Bets Are Off is a mini-setting for Wretched New Flesh -Postcards from Avalidad. It adds the city of Lisbon, Portugal’s capital, to the Avalidad game world. Lisbon of the near future is a new entry in the infamous list of gambling and vice cities of the world, such as Las Vegas, Atlantic City, Macao, Monaco and Singapore. There are several tie-ins to the original storyline through factions in the core book and plot hooks, which demand the characters to travel to the Iberian city. There’s also enough information to make Lisbon an alternative location for an Avalidad ongoing plot.$6.00[BUNDLE] Ancient Elements RPG SUPER BUNDLE!
This bundle contains the complete set of rules Ancient Elements RPG, an introductory adventure, and the Monthly Mysteries which contain various themed elements to create your own adventures.$12.49Avalidad City Guide
Venture into the heart of Avalidad, a neo-futurist megacity birthed from the sands of northern Africa. This sourcebook unfolds the tale of a city that eclipsed its origins as a corporate dream to become a standalone marvel. Witness its evolution from segmented corporate enclaves to the glittering City of Glass, the epicentre of power and wealth, juxtaposed against the sprawling slums where the city’s underclass toils, and find about its political, and corporate intrigues (171 pages).Note: If you already own Wretched New Flesh – Second Edition you can download this file for free. A large part of the information in this book is already contained in the second edition. The City Guide is meant mostly for people who purchased Postacards from Avalidad (a Postmortem Studios release), first edition New Flesh or anyone else wanting to add a bizarre new city to their near future games. This sourcebook presents a comprehensive historical exploration of Avalidad, accompanied by in-depth portrayals of its distinct neighbourhoods and major characters. It covers essential locales for adventurers to seek out or steer clear of, profiles of prominent corporations, an analysis of the political landscape, insights into prevailing social currents, as well as trends in fashion and sports. It also delves into the city’s most influential gangs and criminal underworld. Also included are tables for spontaneously generating locales, NPCs, and plot hooks, alongside tools for creating new gangs and neighbourhoods. Additionally, this guide furnishes a glossary to navigate the lexicon of New Flesh technology and Avalidad’s unique urban slang.$5.50