Low Fantasy Gaming

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    Bell Whispers - A system-agnostic RPG supplement

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    ***THIS IS THE PDF ONLY***--------Check the link below for the print version.https://www.etsy.com/listing/1427541816/bell-whispers-a-system-agnostic-rpg--------About this issue of Bell WhispersAre you a GM or solo player looking for tools to build a dungeon, start an adventure, or add flavor to an existing one? Maybe you’re a player who wants to add some extra distinguishing features to your character.Bell Whispers is a 48-page system-agnostic gaming supplement that will work for most RPGs. This PDF is packed with tables and ideas for use in-game, or during game prep.This issue of Bell Whispers will help you tune the waves of your imagination to create memorable adventures, monsters, and NPCs. It's meant to assist you in giving a unique answer to the inevitable: What happens next?Included are:- Adventure Starters- The Infinity Door: Dungeon Generator- Five D100 Tables- Other Tools & ThoughtsThis is a focused collection of the gaming tools I’ve made over the years. Keep an eye out for the next issue. Until then, hope this helps to make your adventures legendary!Longer Youtube Review by Solitary RPG:https://youtu.be/6Ls-Vh4nD14 Shorter Youtube Review by Mr. Mean Speaks!: https://youtu.be/iCkybGXXPU0 Cover: ColorInterior: Black and WhiteOther File Details: This PDF file created using Adobe Acrobat, is about 19MB, is clickable and has bookmarks. The repeated cover will show the full wrap cover layout when viewed in spreads.  --------Includes a PDF of Bell WhispersFor more info, please visit: www.Towerhousecreative.com
    $5.00
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    Class Compilation Volume I

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    Class Compilation: Volume I is an organized document which contains each homebrew class released in 2019, along with unique features for each class, and a designer thoughts section. It includes the following content for Low Fantasy Gaming: Druid Class Mystic Class Scribe Class Dwarf Class Elf Class Half-Skorn Class Rapparee Class
    $1.00
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    Class Compilation: Volume II

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    Class Compilation: Volume II is an organized document which contains each homebrew class released from 2020 onwards. It also includes two new classes never released before: the Serpentman and the Urgot! The Compilation spans a total of 45 pages and is hyperlinked and bookmarked. Aside from the classes, it also includes a list of unique features for each class and a designer thoughts section. The following content is included: Aristocrat Class Artisan Class Recipes Table Feldsher Class Flagellant Class Occultist Class Serpentman Class Urgot Class Hideous Mutations Table Lycan and Vampire supplement not included, but can be downloaded for free separately.
    $1.00
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    Codex Infinitum: Unity (EDGE)

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    Fly through the stars of a vast universe or explore the secrets that lie beyond its controlled borders where beings as old as the Omniverse lie in wait. “The Omniverse is vast and hides many horrors that are easily capable of destroying it. If you fly past the borders of known space, know only this - the spacers did that once, and now their eyes are blackened forever. Whoever or whatever is responsible for that...I don’t think I want to meet them.” - Mayson Craddock, leader of the Outlaw Alliance The Omniverse is a high-magic, sci-fi universe where astronomical anomalies are twisted and changed by magic. Science, for the most part, is useless here without a knowledge of the Arts as the Omniverse is literally the final barrier between the living world and the Aether that surrounds it. The Omniverse is a magical universe that was made so when the Great Ascension happened on Gaia. The magical shockwave rippled out of the planet and changed the Omniverse forever. It gave birth to different races and caused strange anomalies and phenomena that are still being analyzed by arcane scientists. It is a universe carved apart by several powerful factions vying for control of its sectors and is surrounded by a near-infinite sea of unexplored space. Please note, that this is one of the three setting books for the EDGE RPG and only details things that are setting-specific (like races, factions, items, etc.). To learn how to play the game, you also need the EDGE Core Rules (available from the vendor's page) or you can use the book as a standalone setting book with some additional tweaks. A note to all players: All of my games are 100% OGL-free! FEATURES:A unique world: The Omniverse is populated by dozens of inhabited and uninhabited worlds. Outside its borders, however, lies Deep Space, where the rules of the known Omniverse do not apply and no rules of engagement exist. Once you step outside the known Omniverse, you’re on your own.8 unique races to choose from: Players can choose from 8 distinct races many of which have evolved from Unity’s races as well as new races that were native to other planets. Many races have sub-races to choose from and have two unique racial abilities.Landmarks, settlements and people: The book offers a description for every anomaly, orbital structure and planet on the space map as well as all of the important leaders of each major faction and their short backgrounds.Religion and mythology: A dozen different religions from all corners of the galaxy each with one or more gods or aspects to worship.Time and money: A breakdown of how universal time is measured in the Omniverse as well as important events and the breakdown of how its unified currency is used.Items: A sci-fi arsenal of weapons from starmauls to laser rifles. It also features cyberwear that characters can implant into their bodies.Vehicles and spacecraft: A list of many basic and unique vehicles available in this timeline as well as all spacecraft available in this timeline.Creatures: 50+ different creatures and their stat blocks to throw at your party. Also comes with random encounter tables.World Map: A hand-drawn universe map of The Omniverse and its points of interest.One-shot: A play-tested one-shot with 7 pre-made characters for players to try out the setting. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback.  Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    $4.00
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    Simple Sixes Revised

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    Simple Sixes Revised is an expanded version of the original Simple Sixes rules set that I published way back in 2008. The system uses standard six-sided dice with a 2d6 roll high mechanic to beat a difficulty number set by the Game Master. I hadn't touched the rules for several years as I had begun developing another system and let this one sit as is. Now that I've had some time to tackle it with some better tools, I have enhanced the game and made it more robust with options that will allow you to use Simple Sixes for any genre you wish to play in. Please enjoy the game, and be on the lookout for several upcoming projects that use Simple Sixes as their role playing system!
    $4.00
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    Vampire Supplement

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    The Vampire Supplement for Low Fantasy Gaming provides players with new and exciting content for all things related to vampirism. The following is included: - A foundational lore for vampirism that players are free to use or modify in their LFG Campaigns based on the writings of a real historical treatise on these mythical creatures! - A detailed categorization of vampires broken down into four different levels: Thralls, Neophytes, Lords, and Progenitors, with monster block examples provided for the latter two. - Expansive rules governing the deadly disease of Porphyria that is spread by vampires. - The new “Faustian” vampire class for players brave enough to try. - A short adventure framework that has adventurers delving into the lair of a powerful vampire leader!
    $1.00
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    Wightchester: Dungeon Crawl Classics Conversion Book

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    A conversion book for Wightchester: Prison City of the Damned to allow you to use the NPCs and monsters in your Dungeon Crawl Classics games, along with some new rules and options.Optional Hit Point changesOptional Luck changesExpanded Skill rulesCriminal OccupationsWightchester Character Class optionsFirearms rulesOver 70 pages of (mostly undead) monstrosities
    $5.99
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    Wretched Verses 13 - Wretched Minions (Goblins)

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    The goblin, perhaps the quintessential minion in fantasy lore. Known for their diminutive size, exaggerated features, and unquenchable work ethic, goblins take centre stage in the first volume in the Wretched Minions bestiary series, by Michael L Straus. While often dismissed as dumb or silly, goblins possess a clever industriousness that makes them perfectly suited as cheap labour for nefarious overlords.
    $2.50
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    Wretched Verses Issue 3: Blood in the Arena

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    Blood in the Arena is a Wretched scenario inspired by the TV show Spartacus, where the players take on the roles of gladiators in the Rutilus Ludus, a training school for gladiators in the Vitualyan city of Nervea. As slaves, they have no choice but to fight and entertain for the pleasure of their wealthy Roman masters. As tensions between the slaves and their lanista, Gaius, simmer and eventually boil over, the players will find themselves caught in the middle of a rebellion that could change the course of history. They will need to navigate a world of political intrigue, backstabbing, and cutthroat combat in order to survive and achieve their freedom. (48 pages)
    $3.00
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    Wretched Verses Issue 6: Vitulya Reborn

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    Vitulya Reborn is a scenario - which could easily be developed into a whole campaign - for Wretched Bastards, inspired by HBO's series Rome, centred on thethe plans of Gaius Vitulius, who is plotting to invade the neighbouring kingdoms of Helvetii and Riget.The player characters are mid-level army officerswithin the Vitulyan forces who will face the challenges of executing the invasion under the command of their superiors while dealing with the political intrigue and military strategy involved (48 pages).
    $2.50