Anything from 1900’s on

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    4C Expanded 2.0

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    4C Expanded was a decent enough retroclone of a retroclone, but 4C Expanded 2.0 is even better! This book has all of the fun you'd expect from the 4C System, and much, much more!
    $4.99
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    4C Expanded Core Rules

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    1 Rating
    Are you looking for a role playing system with rules that can be adapted to almost any genre? Then 4C Expanded is the game for you! The rules were designed to be played straight out of the box with super heroic adventures in mind, but they can be easily adapted to work with practically any setting or genre you can imagine. Use what you want and ignore the rest. If you like what you see here and would like a physical copy for your table, head over to my shop at Lulu.com where the price is right at $15 bucks plus tax and shipping for a beautiful 8.5 x 11 color rulebook. Also, keep your eyes peeled for some upcoming games that use 4C Expanded! Got questions or suggestions about 4C Expanded? Come on over to the 4C Expanded Discord and post away!
    $1.00
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    A Heist at the Museum -- an Adventure for NowUltraRPG

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    An Adventure designed to be played with NowUltraRPG: https://biggeekemporium.com/product/nowultrarpg-core-rules/ .The player characters are hired by a mysterious benefactor, Antonio "Tony" Russo, to steal a priceless painting from the Valmont Museum of Art. The painting is called "The Starry Night" by Vincent van Gogh, and it is on loan from the Museum of Modern Art in New York. The benefactor promises to pay each of them $1 million if they can pull off the heist without getting caught.
    Free
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    A Trail of Deceit

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    A Trail of Deceit is centered around the search and destruction of a Goblin raiding party responsible for wagon train attacks. 
    $1.00
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    A World of Darkness -The Eternal Warrior- A Novella-Play

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    A Modern Gothic Horror story set in early 1990s Los Angeles, concerning an ancient hero who battles vampires. He must face a past enemy and the lost truth in order to see a new day dawn in a dark world.
    $9.00
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    ACHE Island

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    Ever wonder where you could find a game where the cast from Grey's Anatomy washes up on the Island of Dr. Moreau? Look no further!
    $3.00
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    Agents of W.R.E.T.C.H.

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    W.R.E.T.C.H. (Warrior Recon Extraction Terrorism Control Hawks) is the umbrella that saves the world from other worlds and evil secret things that get reported but covered up. Your agents are bastards, special bastards, constantly on call knowing each mission could be their last. Good luck and good hunting!
    $3.00
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    Agents of W.R.E.T.C.H. - Second Edition

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    Agents of W.R.E.T.C.H. Second Edition takes the concept of the original sourcebook and transforms it into an essential Wretched setting compendium. This edition not only preserves the original content, serving as a comprehensive toolbox for orchestrating a light-hearted spy game reminiscent of TV classics like The Avengers, Danger Man, and The Saint, but it also ventures into deeper, more serious territory. With an expanded array of new content, the second edition introduces fresh archetypes, detailed origin stories and lifepaths, new rules for vehicle combat and spycraft, and, most notably, a campaign setting, the city-state of Eisenstadt, a fictional locale poised on the delicate border between Western and Eastern Germany and Czechoslovakia (193 pages).
    $9.50
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    Black Sun Over Europe - For Pulp Kharma v.2

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    1 Rating
    In 1944 a small team of SAS troopers are dropped into the Vosges area of Northeast France. Vosges is the area where Joan of Arc was born. Their General Mission:Reconnaissance – examine the area for German troop positions and order of battle information.Liaison – contact the Resistance and help to arm and train.Sabotage – if possible use assets available to hamper German activity in the area, and interfere with the German supply lines.What starts out as a standard SAS reconnaissance and liaison mission with the French Resistance turns into a deadly confrontation with The Secret Order of the Black Sun! Who will discover the true secret of Joan of Arc?What you get:Player Guide – To be freely given to the players so they have the necessary information.GM GUIDE and GM Cards – The cards are intended to be cut out for use as an easier and more convenient reference. Similar to the Player Guide, but with extensive information that the GM will need to know, and the Players may need to find out. The GM also can choose to give certain PCs access to information by handing the PC a card at the GM's discretion.Character Cards – Intended to be cut out and used by the GM and PCs. Blank cards are included as well.This scenario was designed to be played with Pulp Kharma v.2.
    $1.49
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    Codex Infinitum: Unity (EDGE)

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    Fly through the stars of a vast universe or explore the secrets that lie beyond its controlled borders where beings as old as the Omniverse lie in wait. “The Omniverse is vast and hides many horrors that are easily capable of destroying it. If you fly past the borders of known space, know only this - the spacers did that once, and now their eyes are blackened forever. Whoever or whatever is responsible for that...I don’t think I want to meet them.” - Mayson Craddock, leader of the Outlaw Alliance The Omniverse is a high-magic, sci-fi universe where astronomical anomalies are twisted and changed by magic. Science, for the most part, is useless here without a knowledge of the Arts as the Omniverse is literally the final barrier between the living world and the Aether that surrounds it. The Omniverse is a magical universe that was made so when the Great Ascension happened on Gaia. The magical shockwave rippled out of the planet and changed the Omniverse forever. It gave birth to different races and caused strange anomalies and phenomena that are still being analyzed by arcane scientists. It is a universe carved apart by several powerful factions vying for control of its sectors and is surrounded by a near-infinite sea of unexplored space. Please note, that this is one of the three setting books for the EDGE RPG and only details things that are setting-specific (like races, factions, items, etc.). To learn how to play the game, you also need the EDGE Core Rules (available from the vendor's page) or you can use the book as a standalone setting book with some additional tweaks. A note to all players: All of my games are 100% OGL-free! FEATURES:A unique world: The Omniverse is populated by dozens of inhabited and uninhabited worlds. Outside its borders, however, lies Deep Space, where the rules of the known Omniverse do not apply and no rules of engagement exist. Once you step outside the known Omniverse, you’re on your own.8 unique races to choose from: Players can choose from 8 distinct races many of which have evolved from Unity’s races as well as new races that were native to other planets. Many races have sub-races to choose from and have two unique racial abilities.Landmarks, settlements and people: The book offers a description for every anomaly, orbital structure and planet on the space map as well as all of the important leaders of each major faction and their short backgrounds.Religion and mythology: A dozen different religions from all corners of the galaxy each with one or more gods or aspects to worship.Time and money: A breakdown of how universal time is measured in the Omniverse as well as important events and the breakdown of how its unified currency is used.Items: A sci-fi arsenal of weapons from starmauls to laser rifles. It also features cyberwear that characters can implant into their bodies.Vehicles and spacecraft: A list of many basic and unique vehicles available in this timeline as well as all spacecraft available in this timeline.Creatures: 50+ different creatures and their stat blocks to throw at your party. Also comes with random encounter tables.World Map: A hand-drawn universe map of The Omniverse and its points of interest.One-shot: A play-tested one-shot with 7 pre-made characters for players to try out the setting. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback.  Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    $4.00
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    Darker

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    Welcome to the Darker side of HammettvilleThe darkest corners of Hammettville hide a menace that threatens the very fabric of reality. A malevolent entity from the Beyond know as the Devourer has been slowly spreading its influence over the city, feeding on the taint and corruption of the inhabitants’ souls. In this scenario, the players take the roles of common wretched folk that see themselves entangled in a twisted web of secrets and lies. Carrying the burden of uncovering the truth to save their lives and sanity, the characters will journey beyond the veil, facing their own fears and worst nightmares, cunning conspirators and the Devourer's insidious presence. Will they survive walking the narrow line between sanity and madness?
    $8.00