For the Wretched line by Red Room

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    Agents of W.R.E.T.C.H. - Second Edition

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    Agents of W.R.E.T.C.H. Second Edition takes the concept of the original sourcebook and transforms it into an essential Wretched setting compendium. This edition not only preserves the original content, serving as a comprehensive toolbox for orchestrating a light-hearted spy game reminiscent of TV classics like The Avengers, Danger Man, and The Saint, but it also ventures into deeper, more serious territory. With an expanded array of new content, the second edition introduces fresh archetypes, detailed origin stories and lifepaths, new rules for vehicle combat and spycraft, and, most notably, a campaign setting, the city-state of Eisenstadt, a fictional locale poised on the delicate border between Western and Eastern Germany and Czechoslovakia (193 pages).
    $9.50
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    Avalidad City Guide

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    Venture into the heart of Avalidad, a neo-futurist megacity birthed from the sands of northern Africa. This sourcebook unfolds the tale of a city that eclipsed its origins as a corporate dream to become a standalone marvel. Witness its evolution from segmented corporate enclaves to the glittering City of Glass, the epicentre of power and wealth, juxtaposed against the sprawling slums where the city’s underclass toils, and find about its political, and corporate intrigues (171 pages).Note: If you already own Wretched New Flesh – Second Edition you can download this file for free. A large part of the information in this book is already contained in the second edition. The City Guide is meant mostly for people who purchased Postacards from Avalidad (a Postmortem Studios release), first edition New Flesh or anyone else wanting to add a bizarre new city to their near future games. This sourcebook presents a comprehensive historical exploration of Avalidad, accompanied by in-depth portrayals of its distinct neighbourhoods and major characters. It covers essential locales for adventurers to seek out or steer clear of, profiles of prominent corporations, an analysis of the political landscape, insights into prevailing social currents, as well as trends in fashion and sports. It also delves into the city’s most influential gangs and criminal underworld. Also included are tables for spontaneously generating locales, NPCs, and plot hooks, alongside tools for creating new gangs and neighbourhoods. Additionally, this guide furnishes a glossary to navigate the lexicon of New Flesh technology and Avalidad’s unique urban slang.
    $5.50
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    [BUNDLE] Belle Époque

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    Wretched Époque takes place in the period known as the Belle Époque, which is dated between 1871 and 1914, ending when World War I started. This is the time and the fictional place where Umberto Eco’s Simone Simonini – the most cynical and disagreeable character in the History of literature, as the author meant him to be – crosses paths with Jacques Tardi’s Adèle Blanc-Sec, Edgar Allan Poe’s Chevalier Auguste Dupin and Maurice Leblanc’s Arsène Lupin, amidst anarchist bombings, the echoes of the Dreyfus affair, the catastrophic side effects of secret societies conspiring in the shadows and the mysterious results of experiences conducted by mad geniuses. Not yet pulp, not quite historical, it is neither the right time nor the right mood for Steampunk or Dieselpunk, this is the time of Nouveaupunk.
    $30.00
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    Darker

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    Welcome to the Darker side of HammettvilleThe darkest corners of Hammettville hide a menace that threatens the very fabric of reality. A malevolent entity from the Beyond know as the Devourer has been slowly spreading its influence over the city, feeding on the taint and corruption of the inhabitants’ souls. In this scenario, the players take the roles of common wretched folk that see themselves entangled in a twisted web of secrets and lies. Carrying the burden of uncovering the truth to save their lives and sanity, the characters will journey beyond the veil, facing their own fears and worst nightmares, cunning conspirators and the Devourer's insidious presence. Will they survive walking the narrow line between sanity and madness?
    $8.00
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    Diabolus Ex Machina

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    Diabolus Ex Machina is a horror scenario designed for Wretched New Flesh, but it can be easily ran in Wretched Darkness or any other horror game. Xtigmatic Entertainment Inc, a small start-up with brilliant game design ideas, is on the verge of a ground-breaking acquisition. Millions have been invested in their latest creation, a virtual escape room game that promises to break the barrier between fiction and reality. However, as testing begins, players mysteriously start dying inside the game, their minds trapped in a nightmarish realm. As the body count rises, the characters are recruited to uncover the dark truth and find themselves trapped inside the game world in a deadly race for survival  (47 pages).
    $4.00
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    Expanded Wretched RPG

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    Are you ready to embrace the gritty, morally ambiguous world of anti-heroes? The revised and expanded Wretched Role-Playing Game invites you to explore the dark and cinematic Wretchedverse where you can take on the roles of complex, flawed protagonists in a variety of settings spanning dark fantasy, post-apocalyptic wastelands, and beyond. This comprehensive core rulebook contains everything you need to immerse yourself in the Wretchedverse. just grab some dice and prepare to walk the line between hero and villain.This definitive guide beckons you to the Wretchedverse, a game where the line between hero and villain blurs, and the path of the anti-hero is fraught with moral complexity. Spanning a myriad of grim settings—from the dark lands of fantasy to the desolate wastelands of the apocalypse and the neon-lit corners of future noir—this core rulebook is your all-access pass to a cinematic universe where shades of gray dominate the landscape.Highlights Include:Character Creation: The Expanded core book includes lifepaths for all of our main Wretched settings, from Bastards to Space.Occupation and Archetypes: A comprehensive compilation of archetypes, from the Wretched Bastards' dark fantasy realms to the futuristic dystopias of Wretched New Flesh.Skills: Includes a new, streamlined alternative approach.Perks and DrawbacksEquipment: A list that encompasses different tech levels.Optional Wretchedness: Life in the Wretchedverse is fraught with peril, but this chapter introduces mechanisms to balance the scales in favor of our anti-heroes.Vehicle Combat: This section takes the dynamic combat of the Wretchedverse to new speeds, integrating expanded rules from various settings.Battlefield Combat: Drawing inspiration from Wretched Chambara!, this chapter enhances the combat experience with large-scale conflicts.Settlement and Domain Management: Building upon the original settlement management rules, this revised edition adds layers of complexity.City Generator: Build your own Wretched city.Hacking: From Wretched New Flesh and Wretched SpaceAdversaries: Featuring a selection from the extensive Wretched Bestiary.Fear and Insanity: Expanded rules for sanity delve into the psychological torment and resilience of characters facing the unspeakable horrors of the Wretchedverse.Magic and Psionics: Delve into the arcane or harness psychic talents to bend the world to your will.Rules Summary and Glossary: A consolidated overview of the core mechanics and a comprehensive glossary support players and game masters.
    $14.00
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    Good Guys Never Win

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    Join the super villain Tag on a coast to coast crime spree across the USA of Wretched Vigilantes. Encounter dozens of new wretched villains, heroes and super spies. Discover new powers and drawbacks for the Wretchedverse. Find out how super humans are treated in New York, Nevada, Tennessee and other parts of the US. Lean why it is that Good Guys Never Win (135 pages).
    $8.50
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    Henchmen Sing the Blues

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    Bad guys always lose, heroes never win, and Henchmen? Henchmen sing the blues. Explore the past, present and future of Hammettville and discover the entire secret history of the Wretched Vigilantes. Featuring five new adventures, dozens of new and revised NPCs, new organizations, four new songs by Elvis Presley and the return of the Dyslexic Duo. Everything you think you know about Hammettville and the Warden Foundation is a lie, find out the truth and discover why Henchmen Sing the Blues (234 pages).
    $9.50
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    Mirage Hills Chronicles

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    Under the California sun lies the city of Mirage Hills, a glittering chimera promising fame and fortune. Its skyline gleams like a beacon for dreamers and visionaries, its iconic sign a siren's call. Beyond the glamorous veneer of movie stars and mansions, however, Mirage Hills harbours plenty of dark secrets. This Wretched setting draws from numerous classic works across mediums that epitomize the tone and spirit of noir and pulp storytelling. Hardboiled authors like Raymond Chandler and Dashiell Hammett pioneered the cynical, solitary perspective of detectives investigating seedy underworlds of ostensibly glamorous locales. Films such as Sunset Boulevard, Mulholland Drive, and A Star Is Born pulled back the curtain on Hollywood to expose the intoxicating but precarious nature of the entertainment industry and the ambitions it attracts. The video game L.A. Noire simulated the mindset of a detective in 1940s Los Angeles, incorporating real history of corruption and organized crime. Comic books and serials like Dick Tracy popularized two-fisted heroes facing off against larger-than-life villains and their elaborate death traps. Conspiracy thrillers and retro sci-fi emphasized mystery, action, and discovering secrets hidden in plain sight. And the brooding, faded grandeur of mid-20th century American cities — as depicted by Edward Hopper's haunting urban landscapes — conjured the melancholy, after-hours qualities central to noir atmosphere.
    $8.00