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Awful Good Games

Awful Good Games

Vendor Review

  1. 5 out of 5

    Ticks off all of my autism boxes simple enough rules, easy to create a character yet crunchy enough to give you a feeling that your choices matter in character creation

  2. 5 out of 5

    Great system that hits the sweet spot on crunch and lots of content. Despite being over 500 pages, a GM can customize their game to a low or high fantasy setting by making available or restricting certain classes, races, crafts, magic items, etc. The monster section (and Traps! Section) is a fun read and I especially like the Ghoul. Try not to get Acid you. Thumbs up.

  3. 5 out of 5

    POD, hardcover looks good.

  4. 5 out of 5

    This looks like something that is in that same tier as the fabled Magenta Box, for Basic D&D. Upon further inspection, you can discover a game that will be very familiar to what you have played before, but it has enough various small fiddly bits, where a 'crunch table' could be really happy having this as their main campaign. This is a game where you have options aplenty. People who are shy of OSR-style games, should allow themselves to try this at a convention, or online. This game could convert a table of new players rather easily. It also has enough nods to wonderful literature within it to make your table of graybeards happy. I have not read the whole manual as of yet, but as of page 187, this is well-edited, and has enough meat within the covers where your table might find this is exactly what you want to play. The .pdf is a Jefferson, and worth it. You get art which supports the subject matter in a positive light, and you have an index (I'll buy something where the index/table of contents is a big gripe) which helps you find your answers.

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