T.W.O. RPG - 1 RULES

Here is a set of rules I came up with in an effort to remove all reference to the OGL 1.0a and any content that falls under it.

I have a problem with rules so bloated that no one can figure out what anything means without a ouija board. I also dislike rules that are so ‘lite’ that they leave out important parts that are required to make the game playable. T.W.O. RPG is intended to be a ‘lite’ yet complete set of rules.

This is just the Rules. I have produced additional sections: Wealth Weapons Equipment, Monsters & Traps, and Spells & Magic Items.

What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM.

This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).

Release date - 02/21/2023

Author(s) - SquireWaldo

Category(s) - Core Rules, RPG Core Book

Reviews
5
star icon
(0)
4
star icon
(0)
3
star icon
(0)
2
star icon
(0)
1
star icon
(0)

Average Rating -

star icon0

( 0 reviews)

Write a review

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.