Novels, Short Stories, etc. in ebook format

Showing search results for: "" 1–12 of 96

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    (In)Sanatorium

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    Through the small French town of Royat flows a stream of miraculous water. Still, the spring’s history is also connected to ancient ghost stories, and the locals prefer to avoid it just in case. Until the day an eccentric Russian prince is cured of his long ailment and decides to share the water miracle with the world, building a unique avant-garde Sanatorium & Spa Resort. However, the townspeople were actually right in fearing those ancient tales; something ancient, unnatural and dangerous lurks in the shadows of the sanatorium and the preternatural cure may come with a heavy price. The answer to this mystery is in the water.
    $3.00
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    20XX: Zombies

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    The characters in this game are living in the world during the zombie apocalypse. They try to escape from the zombies and seek enough supplies to keep going.There are tables to help develop your characters and the ruins that are explored.See the video for a preview of the full PDF: https://youtu.be/sF7U5r6Mx0Q
    $2.00
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    3Deep Supers

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    3Deep SupersRequire the 3Deep core rules. When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre.I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers was supposed to be the first book. Mt roleplaying education started with D&D B/X and then moved through Champions, Traveller, Runequest, and Rolemaster, and the real eye-opener was when we started roleplaying Steve Jackson’s Car Wars. That told me that any game that had a character could be roleplayed. All you needed were some rules for conflict resolution. If you are familiar with 3Deep, you may have noticed a healthy dose of the original Car Wars in those rules as well as some Champions and Traveller. Our early influences stay with us, or mine did.This book takes the core of 3Deep and introduces rule tweaks and suggestions to bend it to the Supers genre.The biggest addition is powers.The essential elements of superheroes are righting wrongs outside the system and the secret identity. Although plenty of heroes break those elements and are either publicly recognized, Ironman is an example, or have their own agenda that has little to do with righting wrongs, Batman Dark Knight strays into this territory. These are the exceptions, and they work because of the accepted norms. Every literary style has subverted its own established norms.I grew up watching The Lone Ranger, Zorro, and Commando Cody the Rocketman on Saturday morning TV. These were masked heroes with skills rather than superpowers, and the rocket suit could be worn by anyone.These heroes appeared superhuman, and they put themselves in danger to protect the innocent while protecting their own identity behind a mask.For real superhuman heroes, Marvel and DC comics were the ultimate source. These mixed influences from any genre, time, and culture. You could have an Amazonian fighting alongside an alien, alongside a magician, and it all just worked.Lone heroes were just as common as teams, and as a roleplayer who had discovered D&D, a team of heroes was about the only genre where a classic party of heroes was reflected in the source media. Most swords and sorcery books were about a single hero, the Conans and Elrics, but superheroes could be alone, in a team, or move between teams.
    $4.99
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    A Realm of Heroes, A d20 RPG System

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    An adaptable d20 Role-playing game system that can be used for any campaign setting, from Fantasy, to Horror, to the Weird West. A crunchy system where anything is possible, to be enjoyed by all.
    $8.00
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    A World of Darkness -The Eternal Warrior- A Novella-Play

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    A Modern Gothic Horror story set in early 1990s Los Angeles, concerning an ancient hero who battles vampires. He must face a past enemy and the lost truth in order to see a new day dawn in a dark world.
    $9.00
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    ACHE Island

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    Ever wonder where you could find a game where the cast from Grey's Anatomy washes up on the Island of Dr. Moreau? Look no further!
    $3.00
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    Adventurer's Archive: Volume 1: Dames of Asstoria

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    Explore the world of Asstoria with the Adventurer’s Archive! A collection of short stories depicting the life, trials and tribulations of Asstorias inhabitants, Adventurers and Monsters alike!
    $3.99
    79.96% OFF
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    All Bets Are Off (Wretched Version)

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    All Bets Are Off is a mini-setting for Wretched New Flesh -Postcards from Avalidad. It adds the city of Lisbon, Portugal’s capital, to the Avalidad game world. Lisbon of the near future is a new entry in the infamous list of gambling and vice cities of the world, such as Las Vegas, Atlantic City, Macao, Monaco and Singapore. There are several tie-ins to the original storyline through factions in the core book and plot hooks, which demand the characters to travel to the Iberian city. There’s also enough information to make Lisbon an alternative location for an Avalidad ongoing plot.
    $6.00
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    Avalidad City Guide

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    Venture into the heart of Avalidad, a neo-futurist megacity birthed from the sands of northern Africa. This sourcebook unfolds the tale of a city that eclipsed its origins as a corporate dream to become a standalone marvel. Witness its evolution from segmented corporate enclaves to the glittering City of Glass, the epicentre of power and wealth, juxtaposed against the sprawling slums where the city’s underclass toils, and find about its political, and corporate intrigues (171 pages).Note: If you already own Wretched New Flesh – Second Edition you can download this file for free. A large part of the information in this book is already contained in the second edition. The City Guide is meant mostly for people who purchased Postacards from Avalidad (a Postmortem Studios release), first edition New Flesh or anyone else wanting to add a bizarre new city to their near future games. This sourcebook presents a comprehensive historical exploration of Avalidad, accompanied by in-depth portrayals of its distinct neighbourhoods and major characters. It covers essential locales for adventurers to seek out or steer clear of, profiles of prominent corporations, an analysis of the political landscape, insights into prevailing social currents, as well as trends in fashion and sports. It also delves into the city’s most influential gangs and criminal underworld. Also included are tables for spontaneously generating locales, NPCs, and plot hooks, alongside tools for creating new gangs and neighbourhoods. Additionally, this guide furnishes a glossary to navigate the lexicon of New Flesh technology and Avalidad’s unique urban slang.
    $5.50
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    [BUNDLE] Belle Époque

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    Wretched Époque takes place in the period known as the Belle Époque, which is dated between 1871 and 1914, ending when World War I started. This is the time and the fictional place where Umberto Eco’s Simone Simonini – the most cynical and disagreeable character in the History of literature, as the author meant him to be – crosses paths with Jacques Tardi’s Adèle Blanc-Sec, Edgar Allan Poe’s Chevalier Auguste Dupin and Maurice Leblanc’s Arsène Lupin, amidst anarchist bombings, the echoes of the Dreyfus affair, the catastrophic side effects of secret societies conspiring in the shadows and the mysterious results of experiences conducted by mad geniuses. Not yet pulp, not quite historical, it is neither the right time nor the right mood for Steampunk or Dieselpunk, this is the time of Nouveaupunk.
    $30.00
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    Black Books: Tomes of the Outer Dark RPG

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    Black Books: Tomes of the Outer Dark (BBG Legacy Edition) is an investigative Lovecraftian horror role-playing game rooted in the OSR tradition. In Black Books the player characters are ordinary people (historians, detectives, scholars, artists, etc) drawn into a dark and horrific version of our world - the world of Lovecraft's Cthulhu Mythos.As the investigators learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away. The rules are biased towards playing in the 1920’s although there is no reason these rules can’t be adapted to other time periods.Rooted in the OSR, the rules are familiar - they use a D20 for most actions - and the games is class based, with multiple investigator classes - Charmer, Enforcer, Sneak, Scholar and Spiritualist.Plus two (2) bonus classes!DilettanteGadaboutIf you like old school gaming and you like horror, this might well be the game you're looking for!Fourteen (14) Page Sample - https://tinyurl.com/BlackBooksSamplePrint Versions are available at:Lulu - https://tinyurl.com/BlackBooksLULU
    $4.00
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    Black Sun Over Europe - For Pulp Kharma v.2

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    In 1944 a small team of SAS troopers are dropped into the Vosges area of Northeast France. Vosges is the area where Joan of Arc was born. Their General Mission:Reconnaissance – examine the area for German troop positions and order of battle information.Liaison – contact the Resistance and help to arm and train.Sabotage – if possible use assets available to hamper German activity in the area, and interfere with the German supply lines.What starts out as a standard SAS reconnaissance and liaison mission with the French Resistance turns into a deadly confrontation with The Secret Order of the Black Sun! Who will discover the true secret of Joan of Arc?What you get:Player Guide – To be freely given to the players so they have the necessary information.GM GUIDE and GM Cards – The cards are intended to be cut out for use as an easier and more convenient reference. Similar to the Player Guide, but with extensive information that the GM will need to know, and the Players may need to find out. The GM also can choose to give certain PCs access to information by handing the PC a card at the GM's discretion.Character Cards – Intended to be cut out and used by the GM and PCs. Blank cards are included as well.This scenario was designed to be played with Pulp Kharma v.2.
    $1.49