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    Temple of Flesh

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    The Sylvandell forest is home to a reclusive elven community that lives a peaceful life, undisturbed by the outside world. However, their tranquillity is shattered by a sudden earthquake that shakes the forest to its core. The elves soon discover that the quake has caused a monstrous temple to rise from the depths of the earth, looming ominously over the surrounding landscape. To make matters worse, the temple unleashes a horde of dark creatures that begin to prey on the unsuspecting elves. Faced with the looming threat of destruction, the elves desperately need a hero to venture into the temple and put an end to the evil that resides within.  
    $4.00
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    The Cleric – A Dungeon World Playbook

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    This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for Dungeons & Delvers) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange for XP, attempt to ward off whatever it is that your deity is opposed to (not just undead), perform the equivalent of divine rituals, and use your WIS instead of INT to see what you know about your deity and things relating to it. The thirty advanced moves let you control how your cleric develops as you level up: you can repel your deity's enemies to a greater range (and even inflict harm if they're too close), lend allies some of your power, better protect yourself (and even your allies if they're close enough), call down your deity's wrath (which can decimate a group of enemies down the road), heal better and faster, gain more Favor, summon the servants of your deity (and even gain one of their abilities), and much more. Like many of our classes, there are even a handful of other moves crammed in the back that we couldn't fit on the sheet. Finally, for obvious reasons holy symbols are also a pretty big deal (you're -1 to a lot of things without one), and there are rules for more expensive holy symbols, as well as symbols made from other materials and integrating them into a weapon or shield (both making your weapon or shield holy, and also freeing up one of your hands).
    $1.99
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    The Crypt of Terror

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    Under the shadow of Mount Lucien, the once-holy mountain of The Silver Fire, God of Exorcism, lies a glacial abyss where rests a hellish dungeon full of deadly traps, all placed by a Dread Hag, an undead corrupter of dreams and sleep. Can you survive this tribute to the lethal design ethos of the classic Tomb of Horrors? Find out in the Crypt of Terror!This module is free of licensing and may be shared, modified, and altered as you wish. Proudly made without the use of intelligence; artificial or otherwise.
    Free
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    The Doom That Came to Chapman Farm

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    1 Rating
    What happens when a ritual summoning goes wrong? A small town in Colonial Maryland is about to find out. Can your characters survive the coming doom? This short adventure is designed for characters to be dropped right into the action. There is little time to plan and lives hang in the balance, but a hasty attack could mean death. Or worse.
    $2.99
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    The Fearful Forest - For Pulp Kharma v.2

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    This adventure is designed to be used with Pulp Kharma v.2.“The Fearful Forest” is intended to be a one shot that lasts about two hours. Although I have attached some pre-generated characters I do encourage the players to make their own. Part of the fun of Pulp Kharma is making the characters.
    $0.99
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    The Fighter - A Dungeon World Playbook

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    A vastly superior fighter class and character sheet for Dungeon World. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed weapons, a ranged weapons, or two weapons at once. You’re also good at sizing up your opponents, and creating makeshift weapons. As you level up, you choose if you further specialize in your weapon(s) of choice, improve your skills with other weapon types, learn to create better weapons and armor on the fly, become tougher, learn other tricks, and so on. This product features: An improved fighter class with 29 advanced moves. New weapons and armor. Three extra moves for if you want to make an "agile", DEX-primary fighter (good for the ranged and two-weapon fighting specializations). A director's cut with questions to ask yourself, explanations and suggestions for some of the moves, guidelines on modding your gear loadout, and some extra moves that literally couldn't fit on the sheet.
    $1.99
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    The Golden Voyage

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    The Steaming Sea, full of exotic adventure beckons! Ancient temples overflow with treasure, curses surface from the depths of time. Serve the most wealthy of all Sultans and win his favour by journeying on a Golden Voyage!This module is free of licensing and may be shared, modified, and altered as you wish. Proudly made without the use of intelligence; artificial or otherwise.
    Free
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    The Good Syma'arian

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    This was the anti-abortion themed Cha'alt adventure removed from virtual shelves for being too political and showing the actual horrors of abortion and infanticide. It uses standard OSR stat-blocks, made for Crimson Dragon Slayer D20 and the Cha'alt campaign setting.
    Free
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    The Haunting of Blye Street (5E)

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    (Provided courtesy of Windmill Slam Games) A low-level horror exploration adventure for the world's greatest RPG! For years, Blye Street, in the hamlet of Harvel’s Joust has attracted visitors from far and wide. It had a reputation for being the best shopping experience that the province had to offer: fine clothing, dear perfumes, children’s toys, books, delicacies from all over the world, quality arms and armor, and even items of magical nature could be found here - for the right price.On a cold autumn night three years ago, a thick torrent of smoke sprouted from Blye Street. The fire razed like the flames were fanned by the devil himself, engulfing the street and the neighboring houses in an inferno. After the fire brigade had managed to douse the final fires, not much was left standing.Over two dozen people were believed to have died in that fire, but only two bodies were ever recovered. Although the townsfolk believe that the fire was started intentionally, no culprit was ever arrested. In the aftermath, Blye Street was sealed off from the public. With its main attraction torched and its wealthiest entrepreneurs either dead or destitute, most townsfolk abandoned the Harvel’s Joust. Only a handful of inhabitants remain, and all know to stay away from Blye Street. Those that left, however, started a rumor that leaped through the inns, taverns, and alehouses of the country like an ember in a hayshed. According to those that have left, one night every year, the Night of the Inferno, Blye Street rises from its ashes.The party returns to Blye Street on this night to find answers. Who started the fire? And Why? And what is causing the once-lauded shopping street to rise from its ashes like a phoenix?
    Free
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    The Hobo Way

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    It is not easy being a hobo. The world seems to be against you. People often avoid and despise you. Even the weather conspires to make you miserable. Everyone and everything demands money which you don’t have.Hobos are usually peaceful because anything else will draw the attention and perhaps the wrath of the Man. Being inconspicuous and keeping your head down may avoid this. And yet there is more to life than mere survival. There is a spirit that longs to not just survive but to live and be free. A Hobo’s life is tough, but it need not always be a misery.In this game you are a hobo trying to live in a tough world. Will you overcome the obstacles in your way? Will you survive? Will you thrive?I have included two versions of the rules. The only difference between them is the cover. I could not decide which one I liked more so I included both.
    $3.99
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    The Paladin - A Dungeon World Playbook

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    This class presents a complete alternative to the paladin class found in Dungeon World.  While it's still a capable melee warrior (moreso against the denizens of evil), most of its abilities are built around the seven-heavenly virtues: you choose three at the start of the game, and can choose more using advanced moves. Each virtue grants you an ability and forbids you from doing something, and most of the twenty-five advanced moves require and build onto the virtues you chose, so not all paladins will feel or play the same way. As with our other alternative classes, this is intended to replace the default paladin, but frankly they're both different enough that you could use both at the same table.
    $1.99
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    The Place of the Skull

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    A princess has been kidnapped, the characters must save her by traveling over barren wastes and infiltrating a strange fortress of unknown origin. Within, weird tech, mutants, and evil swords abound. A scenario for 2nd-4th level adventurers. Written with Lamentations of the Flame Princess rules but easily playable in any OSR or new school system.
    $1.99