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    Hard S.F. Worldbuilding Cookbook #2: Supernova

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    Hard SF Worldbuilding Cookbook #2: Supernova A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them. #2: Supernova: They are the biggest, most devastating, explosions in the universe: Lasting for months, unleashing more energy and radiation than an entire galaxy, supernova have shaped galactic history (and, in some regions, effectively ended it). If your characters find themselves threatened by one you'll need to know: How far do they have to run? Is there anywhere they can hide? And is there any technology, anywhere in the galaxy, that might protect them? Using a series of simple, flexible look-up tables, this book sets out the range, lethality, and timing of a supernova's effects - as well as detailed notes on the visuals and experiances that accompany them, their millennia long aftermath, and countermeasures for endangered spacecraft and planets. Putting storytelling ahead of technical detail, but with plenty of in-depth material for those wanting to do a deeper dive, this second installment in the Hard SF Worldbuilding Cookbooks series covers:Immediate effects of a supernova on space vehicles - Page 8Delayed effects of a supernova on space vehicles - page 9Immediate effects of a supernova on an Earth-like planet - page 10Delayed effects of a supernova on an Earth-like planet - page 11Aftermath effects of a supernova - page 12Supernova prediction - page 13Tech and industrial levels - page 15Use of Traveller tech periods and Karderschev levels - page 15Effects of radiation doses - page 16Countermeasures for space vehicles - page 18Countermeasures for Earth-like planets - page 20 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sun

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    Hard S.F. Worldbuilding Cookbook #4.1: The Candle Flame : A star system with a flame yellow sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. Hard S.F. Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them.  #4.1: The Candle Flame : A star system with a flame yellow sunAs your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighborhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a tiny, red dwarf, sun - which looks more ruddy yellow than red when seen up close - and particularly of how it would be experienced from an Earth-like planet in its habitable zone. The dwarf star, also known as a type M5, is the smallest and most common type of full fledged star in our galaxy, living longer than any other. It’s prone to massive solar storms and planet-scorching flares, but also offers a system of worlds so close packed that even travelling between them with today's chemical rockets would take days rather than months or years. Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Sky colour: p7Plant colour: p7 Visual size of planets: p10Other sky phenomena: p8Travel within the system: p6Opportunities: p7Hazards: p7Prompts: p8Visuals from an Earth-like planet in the habitable zone: p7Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Galactic Settings for the system: (E.G. Galactic core, galactic disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Hard S.F. Worldbuilding Cookbook #4.2: The Fireball: A star system with a blue sun

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    Hard S.F. Worldbuilding Cookbook #4.2: The Fireball: A star system with a blue sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them. #4.2: The Fireball: A star system with a blue sun:As your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighbourhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a massive, blue-white sun - in particular, how it would be experienced from an Earth-like planet in its habitable zone. The star, also known as a type A5: A fairly rare, very hot star several times bigger, much heavier and much brighter than our Sun, that lives less than a tenth as long as our Sun. Its system of worlds is far wider spread than ours, needing not just years but decades or even centuries to travel between with today’s technology - but, despite its short life, it's a calmer landlord than our sun throwing out far fewer dangerous flares and radiation storms. Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Sky colour: p7Plant colour: p7 Visual size of planets: p10Other sky phenomena: p8Travel within the system: p6Opportunities: p7Hazards: p7Prompts: p8Visuals from an Earth-like planet in the habitable zone: p7Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Galactic Settings for the system: (E.G. Galactic core, disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Hard S.F. Worldbuilding Cookbook #4.4: The Furnace: A star system with a pure-white sun

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    Hard S.F. Worldbuilding Cookbook #4.4: The Furnace: A star system with a pure-white sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them.#4.4: The Furnace: A star system with a pure-white sun:As your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighbourhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a big, pure-white sun - in particular, how it would be experienced from an Earth-like planet in its habitable zone. The sun itself of this particular system is what is known as an F5 type star - a fairly rare, hot, star that's bigger, heavier and brighter than our Sun. It lives only about a third as long, and pumps out a lot more UV than our Sun - although it is comparable in terms of major flares or solar storms, making it a reasonable home for a habitable world. At the time of writing, astronomers have yet to come up with a classification system for star systems, so the nom-de-plume we offer here, for a system centred around a single such F5 star is a ‘Furnace system’ owing to its larger size, intense heat, and fast fuel consumption of the central star. Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Sky colour: p7Plant colour: p7 Visual size of planets: p10Other sky phenomena: p8Travel within the system: p6Opportunities: p7Hazards: p7Prompts: p8Visuals from an Earth-like planet in the habitable zone: p7Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Galactic Settings for the system: (E.G. Galactic core, disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks)
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    Hard S.F. Worldbuilding Cookbook #4.5: The Match Flame - A Star System With A Flame-Orange Sun

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    Hard S.F. Worldbuilding Cookbook #4.5: The Match-Flame: A star system with a flame orange sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them.#4.5: The Match Flame: A star system with a flame orange sun:As your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighbourhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a small, flame orange, sun - in particular, how it would be experienced from an Earth-like planet in its habitable zone. The sun of this particular system is what is known as an L5 type sub-star, or brown dwarf - an object too small to fuse hydrogen like a regular star, but able to shine for a shorter time by fusing deuterium, or lithium, before slowly cooling to become something like a super-heavy giant planet. Despite this it can be bright enough to sustain a habitable planet for over a billion years. At the time of writing, astronomers have yet to come up with a classification system for star systems, so the nom-de-plume we offer here, for a system centred around a single such L5 sub-star is a ‘match flame system’ owing to the tiny central sub-star and its short lived shining phase.Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Travel within the system: p6Visuals from an Earth-like planet in the habitable zone: p7Sky colour: p7Plant colour: p7 Opportunities: p7Hazards: p7Prompts: p8Other sky phenomena: p8Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Visual size of planets: p10Galactic Settings for the system: (E.G. Galactic core, disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Hard S.F. Worldbuilding Cookbook #4.6: The Coalfire - A Star System With A Yellow-White Sun

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    Hard S.F. Worldbuilding Cookbook #4.6: The Coalfire: A star system with a yellow-white sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them. #4.6: The Coal Fire: A star system with a yellow-white sun:As your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighbourhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a medium sized, yellow-white sun - in particular, how it would be experienced from an Earth-like planet in its habitable zone. The sun of this particular system is what is known as a type G5 star: A larger than average star that's just a little smaller than our Sun. It lives one to one and a half times as long as our Sun (10 -15 billion years), and is well behaved once it's out of its early youth (its first half a billion years or so) - major flares or solar storms are rare from most G5 stars, making it a good home for a habitable world. At the time of writing, astronomers have yet to come up with a classification system for star systems, so the nom-de-plume we offer here, for a system centred around a single such G5 star is a ‘Coalfire system’ owing to the friendly, but hotter and brighter than average, nature of the central star.  Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Sky colour: p7Plant colour: p7 Visual size of planets: p10Other sky phenomena: p8Travel within the system: p6Opportunities: p7Hazards: p7Prompts: p8Visuals from an Earth-like planet in the habitable zone: p7Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Galactic Settings for the system: (E.G. Galactic core, disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Hard S.F. Worldbuilding Cookbooks #3: Rogue Planets

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    Hard SF Worldbuilding Cookbook #3: Rogue Planets A how-to guide for writers and roleplayers Start with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them. #3: Rogue Planets: Beyond the oasis of light and warmth made by stars lie the vast, freezing, voids of interstellar space. Through these wander the rogue planets: Worlds spat into the dark during their solar system's early youth, and worlds that formed without any warming star to begin with. But, despite billions of years in the interstellar night, many of them are not entirely dead - some could support entire civilisations in the darkness. Nor are they exactly rare... Using a series of simple, flexible look-up tables, this book sets out a range of possible, scientifically plausible, rogue planets - including moon systems for rogue gas giants, radiation,  likely environments, hazards, opportunities and visuals. Putting storytelling ahead of technical detail, but with plenty of in-depth material for those wanting to do a deeper dive, this third installment in the Hard SF Worldbuilding Cookbooks series covers:Locations in interstellar space - Page 8Rogue planet tropes - page 17Trope modifiers - page 29Rogue gas giant planets and their moon systems - page 31Tropes for moons of rogue gas giants - page 39Glossary - page 55Equations used - page 61Further reading - page 63John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks)
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    Hard SF Worldbuilding Cookbook #4.3: The Campfire: A star system with a peach-white sun

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    Hard S.F. Worldbuilding Cookbook #4.3: The Campfire: A star system with a peach-white sunA how-to guide for writers and roleplayersStart with your story. Choose locations, find situations, and inspire novel prompts as you need them. Have the science behind them at your fingertips, when you want it. Inspiration first, then worldbuilding. The Hard SF Worldbuilding Cookbooks:Written for worldbuilders who want their in-world science to be more than just technobabble, the Hard SF Cookbooks are focussed on story and dramatic possibilities rather than just being ‘here’s the science, now go create’. Each starts with a guide for the aspiring space traveller - where to go and how to avoid being fried, zapped, and/or blasted - then pulls out to the artist, writer and GM point-of-view, with lookup tables so you can start from the trope or scenario you want, find new story hooks, and work back towards the science behind them. #4.3: The Campfire: A star system with a peach-white sun:As your characters set off into the universe, the right backdrop - the star system or systems they're voyaging through - can help their story be told. It's like finding a home - the neighbourhood has to be right for you: Is it close to the shops? How does the neighbourhood look?Is that smoke? So the aim of this booklet is to give you a run-down on a realistic star system, centred on a medium sized, peach-white sun - in particular, how it would be experienced from an Earth-like planet in its habitable zone. The sun itself of this particular system is what is known as a K5 type star - a fairly common, cool, star that's smaller, lighter and dimmer than our Sun. It lives three or four times longer, and is well behaved - major flares or solar storms are rare, making it a good home for a habitable world. At the time of writing, astronomers have yet to come up with a classification system for star systems, so the nom-de-plume we offer here, for a system centred around a single such K5 star is a ‘Campfire system’ owing to the small and friendly nature of the central star. Beyond the broad themes you can set specific details to your needs - for example the number and type of other planets and the galactic neighbourhood. The booklet goes into: Sky colour: p7Plant colour: p7 Visual size of planets: p10Other sky phenomena: p8Travel within the system: p6Opportunities: p7Hazards: p7Prompts: p8Visuals from an Earth-like planet in the habitable zone: p7Combining star systems into clusters: p4How to go off book with your sun and sky colours: p5Planets to populate your system with: (E.G. Water worlds, volcanic worlds): p9Galactic Settings for the system: (E.G. Galactic core, disk): p27General notes: p34Glossary of terms: p45 John Freeman is PhD physicist, who acts as advisor for world-builders when they want some real world details to help their creations. This series owes its existence to the GMs, writers, artists, and even historians who collaborated with him (and who keep him in touch with the real world, and supply him with snacks).
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    Orbital Decay

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    Wretched New Flesh: Orbital Decay is a gritty industrial science-fiction setting that can be used as standalone, though it is primarily meant to be an expansion to the dark and twisted universe of Wretched New Flesh (160 pages). Building upon the surreal and nightmarish world of Avalidad, Orbital Decay explores the depths of human ambition, desperation, and depravity as we venture beyond Earth’s atmosphere, establishing orbital stations and colonies on other planets within the solar system. This setting draws heavy inspiration from iconic films such as Alien, Aliens, Outland, Escape from New York, Stalker, Solaris, Event Horizon, and Pandorum, expertly weaving themes of isolation, claustrophobia, desperation, fear, and horror into the fabric of its narrative. As humanity reaches for the stars in search of resources, knowledge, and power, the ever-present influence of Takeda Technologies and other known corporations extend their reach into the cold void of space.
    $8.50
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    Penney Tower

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    Penney Tower, more properly the Penney Technopolis Project, is an technological marvel and early experimental arcology built in the suburban London borough of Stentonford, to the Southwest of the city proper. Built between 1970 and 1975, this was the pet project of architect and scientist Doctor Rory Hardon and was built as a futuristic 'perfect community' using high technology to be self-sustaining, self-reliant, self-regulating and self-contained. Dr. Hardon had previously worked on Avalidad's visionary architecture through the 1950s and 60s, as well as numerous other architectural projects at interesting places all around the world. Nobody goes to Penney Tower any more, and most people have forgotten about it. There's something strange about the way it has been forgotten, and that those early settlers in the new project – including Doctor Hardon, haven't been heard of since the structure opened (157 pages) Penney Tower is a city sourcebook and an alternative location for the world of Wretched New Flesh by James 'Grim' Desborough. For more information watch the video:https://youtu.be/1vJ-BLp_aC0?si=QBNqEfRbqqupKM4F
    $10.00
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    Sanctions - Ops & Admin

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    Welcome to the company NEW TO THE AGENCY, OR LOOKING FOR SOMETHING NEW. This handbook is for you operators wanting more data, Information and details on new equipment available. - PLEX -THREATS -GOING SOLO the hard truth - TRANSPORT - L33T, Gear, Gats & Toys -INTERVIEWS & FIELD REPORTS Special offers and adverts from Certified sponsors have been made available to staff showing SANCTION ID cards when ordering. Data and policies are included for Admin and Control staff wanting to Support field operatives on a GIG. FOR USE WITH SANCTIONS RPG.
    $8.00