Showing search results for: "" 13–24 of 44

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    Die Ten! Lite

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    1 Rating
    A free to download, rules lite system revolving around the humble d10, specifically "0" marked d10's. Please feel free to use these rules as a basis for your own creations. Another, $1 option is available if you would like to purchase it, the money goes directly to Big Geek Emporium to help expand and improve their website.
    Free
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    Dream of the Dragon

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    Dream of the Dragon is a rules-lite RPG-making RPG. It's easy to play, needing only 3 dice: d20, d6, and d4. Out of the box, it comes with the typical classes and races you'd expect of a fantasy RPG, but it also has rules for changing all of these and making new ones. That's because, to use a computer game analogy, the game is based on an engine, included in the rules, which makes it moddable. The rule book has everything you need to get going, including a sample setting and adventure. Dream!  
    $7.50
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    Dungeons & Delvers Core Rulebook Hardcover + PDF

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    2 Ratings
    NOTE: I've been informed that there is an issue with downloading large files (and this one is pretty big). It is being worked on, and will hopefully be resolved soon. If you have any issues downloading this PDF, send an email to david.m.guyll@protonmail.com and I'll send you a link to download it another way. ANOTHER NOTE: A shipping charge will be added in the cart before purchase. This is generally $5 US or less and is charged by the printer. Additionally, if you buy this book and don't already have the PDF, let me know and I'll send you the PDF for free. If you bought the PDF, there's currently no way to discount this further to avoid the cost, but I can send you some other Dungeons & Delvers merch to make up for it. Dungeons & Dragons how we would do it, extensively playtested and altered from its classic chassis so as to better justify its existence (except for the core mechanic, of course):Flexible character creation and progression. Classes besides spellcasters get to make meaningful choices throughout the course of the game: you're never locked into an archetype or path. You can also to one degree or another control the complexity of your character, and care was taken to help ensure that the complex choices weren't the "best" ones.Different take on races, classes, and monsters. While many races and critters are inline with what you'd expect, many creatures have been tweaked or wholly reimagined both visually and/or mechanically. Elves are fairly similar, but instead of a high- or wood variant, you choose from light or dark. Instead of tieflings you have cambions, and there's one flavor for every sin. Kobolds are a collection of diminutive spirit-folk, a few of which possess overtly magical capabilities (such as conjuring flames). Ghouls are shapeshifting demons that can steal the visages of those they devour. Angels aren't all simply winged humanoids (and when they have wings tend to feature lots of eyes).Split hit points. Characters and most monsters have a pool of Wound and Vitality Points. Vitality Points better represent minor injuries and exhaustion, whilst Wound Points are more akin to "meat" points. VP recovers relatively quickly through increasingly longer periods of rest (starts at 10 minutes, and goes up from there), while WP replenishes far more gradually (x per day). Some attacks--such as a spider's venomous bite--and effects also only function, or function differently, depending on whether they inflict WP damage.Armor grants Damage Resistance. While armor makes you harder to "hit" (or rather, harm with weapon attacks), it can also absorb a bit of the damage. Some attacks can bypass armor, either partially or entirely (such as penetrating weapons and psychic attacks). Luckily armor can be made from various materials, making them more resilient and able to better resist different sorts of attacks.Less reliance on magic (and magical healing). While magic is assumed to exist by default, the game operates just fine without it. This is made easier thanks to Vitality Points and alchemical potions, but you can tweak VP (and WP) recovery and potions to make things even deadlier.Varying magic systems that actually make sense. No more pseudo-Vancian magic (which doesn't make any sense). In fact, there's no unified magic system that applies to everyone (though a few classes rely on similar mechanics because it made sense). Each system is built around the concept of flavor-first: figuring out how it would work or be explained "in game", and then reinforcing it mechanically.Simple, effective crafting. Learning a craft requires time and money, and the more you make the better you get. Some require a roll, but it's a straightforward process. Keep at it, and eventually you'll be able to craft items of a quality superior to what you could normally purchase.Waste not, want not. Not all treasure is gold and gems, and not every beast happens to have a hoard, but if you don’t mind getting your hands dirty many monsters have something someone wants (including you, if you're practicing a craft skill).For some in-depth reviews (and other generally nerdy content), check out Bruce Lombardo's Youtube channel!
    $56.99
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    Dystopian Dawn Player's Guide [Digital PDF]

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    Dystopian Dawn : 2526Fantasy & Sci-Fi collide in the Post Apocalypse! Warlords and Technomancers unite! This game is like Mad Max with wizards! Fallout with Psionics! Thundarr and Logan’s Run! It’s got it all!This is half of the core rule system for Dystopian Dawn. The Game Master’s Guide is required for complete core system rules. This book has everything you need to PLAY Dystopian Dawn, including:Character CreationSIX Character Types - Barbarian, Druid, Engineer, Mutant, Scoundrel, & WizardRandom Background “Evolution” TablesSix Territories with Three Provinces each to embrace the worldLore!Unique completely customizable Magic systemCustom Psionics systemFlexible Skill system with Default levels so you can do almost anything!Core rules for Combat, Reactions, and more
    $20.00
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    EDGE Core Rules

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    “You have been given a chance. One soul of billions pulled from the absence of time and space - a coincidental choice picked by the Gods. Unfrozen, you now stand on the precipice of the Aether’s many realities. Which will you choose? Will you end up as a hero, or a villain, that will turn the tide of this reality, or will you fall like thousands before you and have another take your place?” - Sira, the Goddess of Life and Rebirth  You are a mortal like any other. You are not special and you are not unbeatable. But hey, the good news is - neither is anyone else. EDGE RPG is a table top roleplaying game that can be described in one word: freedom. Your character can be whoever they want to be and explore three different settings full of mysteries and secrets. It is the ultimate sandbox game, that combines the best of many different genres and gives a fresh spin on old ideas. The lore of the game is rich and detailed and offers a little bit of everything, from high-fantasy war-torn worlds to dystopian post-apocalypses. EDGE tries to bridge the gap between old-school roleplaying and a more modern, cinematic style of play by giving GMs a ruleset that rewards smart play with almost cinematic-like moments and punishes dumb moves without mercy. In EDGE, your character inhabits one of its three settings, from a high magic fantasy war-torn world, through a dystopian, post-apocalypse, to a space-faring, sci-fi universe. Whichever world you choose to play in is up to you and the rules are always the same, merely expanded for that setting. That being said, this book only explains those rules and you also need to purchase one of the three setting books for a list of all items, vehicles and other setting-specific stuff that’s needed for that setting (check vendor page for the books) or you can use the book as a system-agnostic set of rules if you wish to use it in other settings. A note to all players: All of my games are 100% OGL-free! FEATURES: The Aether and the Gods: A short introduction on the major Gods and the nature of reality of the game's settings.4 Roles and 14 Classes: The core of a character’s abilities and potential powers, each with its own passive effects, racial synergies and its five unique Class Features, each of which have 8 tiers of abilities and 3 passive effects. The customization options in EDGE are robust enough for virtually any build!The Core Rules: All the rules needed to explain how things work in EDGE. The rules are easy enough to understand and have a lot of depth once you truly dive into the system’s mechanics.A Deep and Tactical Combat System: Combat in EDGE is tactical, unforgiving but also rewarding to those who know how to use the rules to their advantage. It offers a near-realistic combat experience whilst still offering many abilities for that cinematic kill. Don't make any dumb moves in this game if you want your character to live.Powers: Over 300+ supernatural Powers to choose from (for you spellcasters out there). They range from elemental spells to spiritual incantations all the way to magically-infused cybernetics.You're Being Watched: In EDGE, the Gods are always watching you, whether you want them to or not and the world responds to your deeds when they hear of, or witness them. Your character's virtue and corruption thus warrants potential blessings and banes from the Gods and a robust reputation system determines how the world around your character responds to your deeds (if they know about them, of course).An arsenal of gadgets: The game offers almost any type of weapon one can think of: from throwing daggers and muskets to flamethrowers and missile launchers. It also features many different utility gadgets, from healing potions to jetpacks.Game Master’s Guide: The book also includes a GM’s Guide that explains detailed rules for every scenario. It features tools to craft your own universes, races and factions as well as nuanced rules like mass combat and downtime activities.Character sheets: The game offers a form-fillable, print-ready character sheet and 5 other sheets that might come in handy for pets, constructs, creatures, vehicles and spacecraft. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback. Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    $5.00
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    EDGE Starter Set

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    This FREE Starter Set features a condensed set of rules needed to play the three one-shots also included in this download. EDGE RPG is a table top roleplaying game that can be described in one word: freedom. Your character can be whoever they want to be and explore three different settings full of mysteries and secrets. It is the ultimate sandbox game, that combines the best of many different genres and gives a fresh spin on old ideas. The lore of the game is rich and detailed and offers a little bit of everything, from high-fantasy war torn worlds to dystopian post-apocalypses.EDGE tries to bridge the gap between old-school roleplaying and a more modern, cinematic style of play by giving GMs a ruleset that rewards smart play with almost cinematic-like moments and punishes dumb moves without mercy.In EDGE, your character inhabits one of its three settings, from a high magic fantasy war-torn world, through a dystopian, post-apocalypse, to a space-faring, sci-fi universe. Whichever world you choose to play in is up to you and the rules are always the same, merely expanded for that setting. A note to all players: All of my games are 100% OGL-free! FEATURES:The Basic Rules: A condensed version of the most important rules for the game. The rules are easy enough to understand and have a lot of depth once you truly dive into the system’s mechanics.A Deep and Tactical Combat System: EDGE's combat is tactical, unforgiving but also rewarding to those who know how to use the rules to their advantage. It offers a near-realistic combat experience whilst still offering many abilities for that cinematic kill. Don't make any dumb moves in this game if you want your character to live.Three One-Shots: Three, distinct one-shots, one for each of EDGE's timelines. Each one-shot features 7 pre-made characters with descriptions for all relevant abilities and powers.Character sheets: The game offers a form-fillable, print-ready character sheet and 5 other sheets that might come in handy for pets, constructs, creatures, vehicles and spacecraft. EDGE has been in the making for 6+ years since 2016 and has gone through many iterations in that time. It was made by one man and was play-tested on a weekly basis for over 2 years. That being said, there was no feasible way to test out every single aspect of game and therefore, there might be some small balance patches on the way, based on player feedback. Also note, that the book features royalty-free art and does not yet have its own art. The proceeds from the sale of EDGE’s books will however go towards commissioning actual art for the game. Disclaimer: This game was made by gamers for gamers. It is not and never will be politically motivated in any way.
    Free
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    Fiends and Phantasms of Yankton

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     The Universe is stranger than anything we can imagine. Layers upon layers of realities existing in separate domains, but which occupy the same space. Sometimes these domains connect, and the creatures in these domains can interact. Monstrosities can cross over from their domains and bring with them the physics and geometries of their home.Your Character has been recruited into a secret organization dedicated to protecting this Domain. You have begun your life of defending this Domain from terrifying monsters from beyond.These rules are intended for games set in the Modern Era from the last half of the 19th Century to the Early 21st Century, and perhaps a bit beyond. COMES WITH INTRODUCTORY ADVENTURE.
    $3.99
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    Galactic Odyssey Game Master's Guide

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    Let the Odyssey Begin! Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world they discover, the Humans attempt to enslave or destroy nearly every species they meet. These “aliens” began fighting back in hopes of securing their freedom from this plague of Human tyranny. Will you be one of the few that finally turns back the tide of the Terran Galactic Initiative? The Game Master's Guide has everything you need to run countless adventures in a galaxy very close to home! Inside you will find all of the character creation rules, combat rules, stats for weaponry, robots, atmospheric vehicles, starships, and the rules to use them. The GM Guide also includes details of the galaxy such as the Terran Galactic Initiative (those nasty humans!), several established planets and alien character and creature species. It also includes a random star system and planet generation system!
    $6.99
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    God-Killer Prophecy

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    It has been written, it has been foretold, but will it come to pass? You may "upgrade" to print and get a hand-written cover. This is God-Killer Prophecy Augury+ Edition. The PDF will receive periodic updates as we move towards an Augury++ edition. If is foretold that a Chosen one will arise and slay the dark lord. Make your prophecy, drawn the lands to be traversed, and discover if you can kill the dark god.God-Killer Prophecy is a one-shot collaborative RPG played against the escalating threat of the dark god—represented by a deck of playing cards. In the prologue you use cards to create a prophecy, and answer questions to create the the dark god, the chosen one and his companions.Play in Chapters 1-6 is divided into two major phases: Auguries Phase and the Adventure PhaseAdventure PhaseYou use two regular decks of playing cards. One a heroes deck, and one the dark gods deck. In each chapter you face at least two threats, where the heroes use their cards to overcome the dark gods deck. The heroes lose card's as they face challenges and must get more cards into the hands of the chosen one so they can defeat the dark lord in the final confrontation. While that is happening the dark god's deck also loses cards, but only the weakest, causing increasing tension.Auguries PhaseThe playing cards are first used to setup the prophecy. This is the first thing that shapes the story. Then there are question prompts for each chapter that guides players to illustrate where they find themselves and who and what they must do. This then feeds into the challenges of the Adventure Phase. I thought to myself one day -- "I want a one shot story-game with teeth." And then I thought, "if I am doing that it must be the high-fantasy epic that I loved to read." Thus, God-Killer Prophecy was born. God-Killer Prophecy is drawing (illustrating) game where you forge a world and a legend together.Key inspirations for the author/designer were the Belgariad series (David Eddings), the Sword of Shannara series (Terry Brooks) and The Dark is Rising Sequence (Susan Cooper).Game design inspirations include Palanquin (Genesis of Legend Publishing), Vanagard (Pendelhaven Publishing) and The Quiet Year (Buried Without Ceremony). Learn a little more on the forum, in particular check out this thread.
    $5.50
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    Grit and Bullets - 2nd Edition

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    It seems to me that there are three sub-genres of Western themed role playing games:Realistic,Cinematic, andWeird West.The core rules of Grit and Bullets 2nd Edition was designed with realism in mind, although I don’t know how realistic any RPG can ever be. The Characters are heroic but not super human. They are competent but not incapable of error and failure. In fact the Characters are rather more vulnerable as compared with other well known role playing games, and can suffer debilitating wounds that take time to heal. However, if you want to play a more Cinematic or Weird West game there are optional rules to be found in the Appendix area at the end of this booklet that hopefully will provide you with what you are looking for.
    $6.99
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    KOOKS 2d10 RPG

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    KOOKS stands for the Keepers of Odd Knowledge Society, an ancient and revered secret society… so secret that no one has ever heard of it until now.This is our house rules for Rules-Lite Gaming which uses the 2d10 system.What is the 2d10 system you ask? It is intended to replace the 1d20 used commonly in some RPG systems. I think the big advantage of using 2d10 instead of 1d20 is that the roll results in a ‘bell curve’ with most of the results in the center, and fewer at the outliers — in other words it is more likely that you roll a result that will be in the 'middle' and less likely to be very high or very low. This does create some changes that should be considered by the GM as noted in this: blog post.Download for free, but any donation is welcome and greatly appreciated!
    Free